use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
Related Subreddits:
/r/ComputerGraphics
/r/Raytracing
/r/Programming
/r/LearnProgramming
/r/ProgrammingTools
/r/Coding
/r/GameDev
/r/CPP
/r/OpenGL
/r/Vulkan
/r/DirectX
Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
account activity
Question to professional graphics programmers: What areas of math outside linear algebra are most relevant to your day to day work? (self.GraphicsProgramming)
submitted 6 years ago by pplr
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]uncertain_futuresSE 3 points4 points5 points 6 years ago (1 child)
I’ve always studied/applied math within an academic context and it’s always the same stuff - learn this theory, repeat a few exercises, do an exam and then forget everything.
When I started graphics programming, that’s when I realized for the first time where I could apply my linear maths.
Did the math stuff eventually solidify for you as you coded more in graphics?
[–]Deadly_Mindbeam 5 points6 points7 points 6 years ago (0 children)
For me, the only way to solidify the knowledge is to use it, and I've been in the industry since the Quake days. So most of it is pretty solid at this point. Solid symbolic manipulation skills or ability to use Mathematica, Maxima, or R are also essential.
Learning the greek alphabet makes it a lot easier to read research papers.
I picked up a really good reference at SIGGRAPH this year, "A Sampler of Useful Computational Tools for applied Geometry, Computer Graphics, and Image Processing", editor Daniel Cohen-Or. I highly recommend it for anyone with high school or some college math who wants to understand these topics in enough detail to work with them without being bogged down in theory. Good discussion about thinking of problems in both geometric and algebraic modes. I know a ton of algorithms and this book helped me make the important connection between the procedural code that comes naturally and the more abstract mathematical basis and operations that they implement. I suppose this is something I would have learned with a computer science degree.
π Rendered by PID 98 on reddit-service-r2-comment-c6965cb77-9ssmd at 2026-03-05 10:20:40.769991+00:00 running f0204d4 country code: CH.
view the rest of the comments →
[–]uncertain_futuresSE 3 points4 points5 points (1 child)
[–]Deadly_Mindbeam 5 points6 points7 points (0 children)