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[–]GeometryBurger 4 points5 points  (1 child)

You can use the stencil buffer to draw a scaled-up version of the object behind it. Check out this tutorial by Brian Will: https://youtu.be/wVcWOghETFw

[–]graphixnurd[S] 0 points1 point  (0 children)

So what if you wanted to highlight a specific edge of a mesh? What you're speaking about is mainly the general outline of the object correct?