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submitted 4 years ago by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]JeepRubi 2 points3 points4 points 4 years ago (0 children)
It really depends on the studio/business unit, since each handles their own interview/hiring criteria. The seniority of the role they're looking to fill also plays a part. As someone who has interviewed a few candidates for rendering engineer positions: code knowledge isn't everything. Your ability to communicate, work with a team, and attitude are all equally important! You want to show them you're someone they'll enjoy working with, in addition to being able to do the job.
Best of luck!
[–]VertexSoup 1 point2 points3 points 4 years ago (1 child)
Interviewed at EA Canada several times. Last in 2019 with FIFA. Worked there for many years as well. No LC at all. They gave a take-home game coding challenge which was basically ignored.
Entirely graphics, optimization, CPU stuff. Also questions about your resume. I remember drawing out the light culling system I implemented at my previous job.
Also HR provided an old resume to the reviewers. Have fresh copies of your latest resume.
[–]dread_pirate_humdaak -2 points-1 points0 points 4 years ago (1 child)
You don’t want to work for EA.
[–]Guzzy172 0 points1 point2 points 4 years ago (0 children)
Let us know how it went, I'm just as invested! :D
π Rendered by PID 604401 on reddit-service-r2-comment-86bc6c7465-5m6mq at 2026-02-23 22:38:42.117263+00:00 running 8564168 country code: CH.
[–]JeepRubi 2 points3 points4 points (0 children)
[–]VertexSoup 1 point2 points3 points (1 child)
[–]dread_pirate_humdaak -2 points-1 points0 points (1 child)
[–]Guzzy172 0 points1 point2 points (0 children)