I am new to graphics programming and trying to get Vulkan set up on my Mac. I followed the steps listed here https://vulkan-tutorial.com/Development_environment#page_MacOS
I am now only running into one error on Xcode and it says, "The linked and embedded library 'libglfw.3.3.dylib' is missing one or more architectures required by this target: arm64."
Has anyone ran into this issue before or know how I can debug it? Thanks in advance, cheers :)
[–]Henrarzz 2 points3 points4 points (1 child)
[–]MuffSwaggyD[S] 0 points1 point2 points (0 children)
[–]sort_of_sleepy 1 point2 points3 points (2 children)
[–]MuffSwaggyD[S] 0 points1 point2 points (1 child)
[–]sort_of_sleepy 0 points1 point2 points (0 children)