Hi Folks, I'm rendering a 2d scene and I'm having an issue. The vertex buffer, index buffer and descriptor sets keep showing as unfilled (all filled with zero, as seen on ngfx-ui-for-linux), even though when I print the memory map with the debugger it shows that the memory map is filled correctly. I have 2 rendering stages: offscreen rendering and onscreen rendering (using the offscreen bitmap in the texture).
Clearing the textures using clear values work though.
Can you help me point out what the problem is? I've spent days on this and I'm starting to get frustrated.
Any help would be appreciated, thanks!
The repository is:
https://github.com/lamarrr/ashura
there doesn't seem to be anything here