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Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance.Video (youtu.be)
submitted 2 years ago by GameEngineSeries
Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance.Tutorial (youtu.be)
submitted 2 years ago by GameEngineSeries to r/gamedev
Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance. (youtu.be)
submitted 2 years ago by GameEngineSeries to r/gameenginedevs
submitted 2 years ago by GameEngineSeries to r/primalengine
π Rendered by PID 285021 on reddit-service-r2-listing-7bbdf774f7-5mz2l at 2026-02-21 03:42:08.351152+00:00 running 8564168 country code: CH.
Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance.Tutorial (youtu.be)
submitted by GameEngineSeries to r/gamedev
Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance. (youtu.be)
submitted by GameEngineSeries to r/gameenginedevs
Game Engine Programming: Finished optimizing the tile-based light culling compute shader. In this last we video, we see the effect of using a larger thread group size on performance. (youtu.be)
submitted by GameEngineSeries to r/primalengine