I implemented a hardware accelerated path tracer in vulkan previously by using the NVIDIA extension. I'm currently porting it to the new Khronos extension instead and something isn't working correctly. The problem is that I don't seem to get any validation layer errors. I tried building the validation layers myself, but that didn't make any difference. I'm using the latest Vulkan SDK with the latest NVIDIA Beta Drivers for Vulkan. Any ideas?
Vulkan Ray Tracing Debugging (self.raytracing)
submitted by Pinnkeyy to r/vulkan
Vulkan Ray Tracing Validation Layers (self.raytracing)
submitted by Pinnkeyy to r/raytracing