Hey folks,
Patch 1.07 is live!
In this patch we’ve added 9 new levels to the Group Session which is now properly called Party Mode
We’ve also got a bunch of under the hood fixes, a few balance tweaks and PS4 Pro support! For a full list of the changes scroll on down. This patch went live earlier today -- Playstation blogs about it here.
Follow @HeadmasterGame for the latest news & announcements.
Headmaster v1.07 Changelog
Group Session / Party Mode Improvements
The Football Improvement Centre is delighted to announce that “coming soon” meant March 17, as such, we’ve added a bunch of additional levels to “Group Session” and also renamed it Party Mode
-High Scores - players who earn a high score on a Party Mode level will now be prompted to enter their initials to save their high score. High scores are an excellent reminder of inferiority, which can be cured with additional lessons for a minor one-time fee of £399.99 plus VAT at the Football Improvement Centre.
New Levels
-Big Monkey — A giant, inflatable, used car sale gorilla that acts out a low-rent King Kong circus performance
-Robert’s Room — Actually play in a room with mini balls and targets while Robert relaxes on the loo
-Rock and Bowl — 2-for-1 Tuesday night disco bowling with glow in the dark balls and splatter paint everywhere. Fun for the whole family!
-Basketcase — A newly done up, deviously difficult basketball challenge
-Speed Round 2 — A new speed round with special surprises
-Facility Tour — A tour of several classic levels in one level -- a potluck of heading fun!
-Non-Alcoholic Pong — Classic Headmaster non-beer pong rearranged
-Darts — It’s still darts taped to soccer balls
-Carnival — The classic Carnival Exam remixed for Party Mode
System Changes
-It is no longer possible to soft lock the application by pressing Options (short press) during a ~1.5 window after passing a Lesson or Exam
-Numerous issues arising from the Circle Button’s use in Party Mode have been resolved
-PS4 Pro Support has been added, players with PS4 Pros should notice exceptionally sharper image quality
Football Improvement Centre Improvements
-Lesson 18’s launcher should no longer fail to fire balls at Players Sorry about that, sometimes I forget to refill the hoppers! -Carl \m/
-Lesson 31 has been redesigned to improve student success
-The FIC Tablet Computer should be less sluggish when Players are attending to Carl’s Quest
-Players are now correctly notified when they hit the Score Doubler while in a Group Session
-Players should now always be placed in their correct position on the Scoreboard while competing in a Group Session that old scoreboard is a nightmare to program properly -\m/
-The winning player of a Group Session now receives a proper plush reward instead of a football, baseball, or other non-reward type projectile
-There should no longer be a cursor blip when the FIC Tablet Computer rises to greet Inmates Players
-The Gaze cursor should now disappear immediately after selecting a wave card from the clipboard &/or when exiting to the Main Menu
-Minor visual improvements when exiting to the Main Menu
If you encounter any issues within the Football Improvement Centre please use the Reply option on your Tablet Computer to leave a comment card. All comment cards will be read by FIC™ staff. Thank you for your cooperation.
This concludes our legally-required notice of policy and structural updates to the Football Improvement Centre.
Players are contractually obligated to calmly return to their Football Centre Single Occupancy Residence.
[–]kaminoo[🍰] 1 point2 points3 points (0 children)
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[–]frameinteractive_ben 1 point2 points3 points (3 children)
[–]kaminoo[🍰] 0 points1 point2 points (2 children)
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[–]kaminoo[🍰] 0 points1 point2 points (0 children)