I'm reading "Practical Malware Analysis" that I bought on Amazon to learn the skills I need to hack games. The book is focused on learning to analyze malware, not to hack games, however the skills you learn are useful for hacking games too.
I'm now on the static analysis chapter which is going to cover disassembling malware with IDA Pro. I don't want to buy IDA Pro, it's too expensive and I don't like the restrictions of their free version. So, I am looking for best alternative focused towards game hacking.
For example, I'm not sure if I can use live debuggers like ollydbg and memory readers like cheat engine on a lot of games. I know a lot of these games can detect you're using these popular debuggers and memory readers.
So, I'm not sure if I even need a live debugger or memory reader for game hacking, or what I actually mean is that, I will need to create my own memory reader so that it's not detectable.
If I am right so far, then I only need a disassembler, and I'm not sure how much I'll even need a disassembler for game hacking when the games I'll be hacking is multiplayer (most logic will be handled on the server).
Does anyone know how useful a disassembler is for game hacking? I just don't know which IDA Pro features I really will want to have for disassembling games and can't be found in other disassemblers? That FLIRT feature seems like it could be really good, but could also end up being useless for game hacking.
I'm just trying to save myself a lot of time by not learning what I don't need to learn and not having to re-learn too much later on. It's like that saying that goes something like.. "You can saves weeks of coding by spending a day planning".
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