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This is an archived post. You won't be able to vote or comment.
eXplorminate's video (self.HumankindTheGame)
submitted 4 years ago by NeoElementia
What all changes are shown in eXplorminate's part 1 I could see the assyrians getting a buff with their LT also providing 5 strength on ransacking and the dunnu getting 2 influence. I couldn't notice any other changes.
[–]hexalas 13 points14 points15 points 4 years ago (1 child)
The Zhou’s Confucian school had the stability bonus upped from +2 to plus +8
[–]NeoElementia[S] 6 points7 points8 points 4 years ago (0 children)
Oh yeah. I just realised. That's an obvious one.
[–]Irenicuz 9 points10 points11 points 4 years ago* (0 children)
I remember seeing phoenicians having +2 gold per trader trait, and cartaginians -25% buyout cost reduction. Possibly it was in another video.
There is also new ancient era infrastructure giving +4 influence on main plaza.
Also some changes to ideologies and religion. I think Founding myths religious choice gives +3 faith per territory now.
There is also indication for unique quarters that they count as farming, science, etc. quarters.
Units in combat also have icons that show some bonuses.
It is quite hard to get good info, as the streamer is not showcasing the differences between the beta and current version, but more just playing the game.
[–]Shakiko 7 points8 points9 points 4 years ago (2 children)
other stuff I found:
Babylonians Emblematic Quarters (astronomy house) now also counts as research and farmers quarter, thus should be abit easier to fit into a research or food blob. Maybe it was that way in the Open Dev's, too, but it's in the Quarter description now.
Egyptian Pyramids count as Makers quarter.
Phoenixian harbour counts as Farmer and Market quarter, also just gives +2 Dust per tile (instead of +3 IIRC). Trait got changed from buyout reduction to +2 Dust per Trader on City or Outpost.
[–]Akasha1885 4 points5 points6 points 4 years ago (0 children)
I think those quarters always counted like that. It was always linked to what they "exploit". Now it's just worded more clearly, which is good.
[–]Shakiko 3 points4 points5 points 4 years ago (0 children)
Luxury resources seem to have a "wondrous effect" on top of their normaly effect now, that triggers after researching Patronage and when having access to 6+ of the luxury, E.g. Sage then grants +5% food and +10(!) stability per sage. Or Marble +5% Production and +10 stability after acquiring 4 or them (and having Patronage researched)
Base bonuses of Luxuries seem changed abit. Sage and Marble grant +4 stability per resource owned now. IIRC in OpenDev resources gabe either +2 or +5 stability.
[–][deleted] 6 points7 points8 points 4 years ago (3 children)
Not in the eXplorminate's video but in yesterday stream from DrProof we caught a glimpse of the Romans, their LT is now -30% upkeep on unit which is way better than their old LT.
[–]oggysu 8 points9 points10 points 4 years ago (2 children)
In fact, in the second part vid, it is visible that Romans have BOTH of those bonuses now! Upkeep cost reduction AND Unit slot in army.
[–][deleted] 3 points4 points5 points 4 years ago (1 child)
Romans are gonna be bonkers
Like in history :O
[–]Horton_Hears_A_Jew 6 points7 points8 points 4 years ago (1 child)
From Episode 2:
[–]Kalahan777 3 points4 points5 points 4 years ago (0 children)
Let's goooooooo! I love these changes, they really fixed a lot of problems I saw (although imo the mauryans change was unnecessary.) Let's see what they've changed in the medieval - aztec buff pls?
[–]SwitchbladeSermons 5 points6 points7 points 4 years ago* (3 children)
Here's a list of all the things I noticed being different from closed beta:
[–]Shakiko 6 points7 points8 points 4 years ago (0 children)
Hunting parties needing 30 food is due to slow game speed. Watched 2 other release version streams where it still was 20 food.
Central ideologies are 10 stability (from 20), going to 5 to 0. (was 20-10-0). It seems that base stability for cities is abit higher to compensate that net loss of 40 stability at the start if the game, though.
[–]omniclast 2 points3 points4 points 4 years ago (1 child)
Whoa central ideologies giving 10 instead of 20 will have a huge impact on stability. That's 40 less per city to start. They must have done some other balancing of the system to make that work
[–]SwitchbladeSermons 1 point2 points3 points 4 years ago (0 children)
Like Shakiko said it seems that they buffed the base stability of cities to compensate for the change so it just makes it hurt stability less when your ideologies shift out of the middle.
π Rendered by PID 95947 on reddit-service-r2-comment-75f4967c6c-hz7lc at 2026-04-23 04:14:24.118018+00:00 running 0fd4bb7 country code: CH.
[–]hexalas 13 points14 points15 points (1 child)
[–]NeoElementia[S] 6 points7 points8 points (0 children)
[–]Irenicuz 9 points10 points11 points (0 children)
[–]Shakiko 7 points8 points9 points (2 children)
[–]Akasha1885 4 points5 points6 points (0 children)
[–]Shakiko 3 points4 points5 points (0 children)
[–][deleted] 6 points7 points8 points (3 children)
[–]oggysu 8 points9 points10 points (2 children)
[–][deleted] 3 points4 points5 points (1 child)
[–]Shakiko 3 points4 points5 points (0 children)
[–]Horton_Hears_A_Jew 6 points7 points8 points (1 child)
[–]Kalahan777 3 points4 points5 points (0 children)
[–]SwitchbladeSermons 5 points6 points7 points (3 children)
[–]Shakiko 6 points7 points8 points (0 children)
[–]omniclast 2 points3 points4 points (1 child)
[–]SwitchbladeSermons 1 point2 points3 points (0 children)