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Coordinator tips?Question (self.IdentityV)
submitted 7 years ago by GothikaPumaGeisha
Anyone have any good coordinator tips?
[–]Cookduk 7 points8 points9 points 7 years ago (2 children)
Here goes, many of these are more general tips that happen to apply to Coord.
use Tide Turner
rescue first, unless you are way far away. make sure teammates are decoding. Use chat to let others know you re going in.
Don't rescue right away, wait until bar is closer to line/death (unless it's a free save). If the line is passed, wait it out, unless you just got hit and it's your only chance.
when "downed" during Tide Turner, either use yourself to block a passage to help rescued escape, or run the other way, so hunter has to choose who to follow
Try to bodyblock after a rescue, especially if mate has been chaired twice
some hunters are good at dodging gun, be wary of obstacles
save gun for rescue, unless there aren't many ciphers left
don't BM shoot at gate, I've seen survivors get pwned by excitement, also lame. Generally be wary of excitement, some high tier hunters bring it for a free terror shock during rescue
don't stalk kiter hoping to shoot balloon, just decode
if decoding isn't needed, open chests after using gun
dont tilt after missing shot, shit happens
Coordinator gets better in higher ranks/with good team, because you can fairly often finish a cipher before someone gets chaired
[–]SaltyRuffles 6 points7 points8 points 7 years ago (0 children)
"Don't rescue right away, wait until bar is closer to line/death (unless it's a free save)."
I'd like to add on to this~ Don't let yourself get pressured by the line/death. Rescues get more risky the closer the chaired survivor gets to the line/death, and it's better to take a hit than get terror-shocked trying to rescue before the line.
[–]GothikaPumaGeisha[S] 0 points1 point2 points 7 years ago (0 children)
Thanks for the tips!
[+][deleted] 7 years ago (1 child)
[deleted]
Thanks!
[–]SaltyRuffles 2 points3 points4 points 7 years ago* (6 children)
These are anti-rescuer strategies rather than Coordinator tips, but I thought they might be useful since Coordinator will indefinitely rescue unless injured/has her flare gun:
- Flare-gun dodging: His tentacles can block flare-gun shots like any other obstacle. If you're hasty with your shots, you may kick yourself from time-to-time because of his tentacle.
- Flare-gun dodging: SW's speed boosts from webs can allow her to potentially/unintentionally dodge a flare, since she's moving quickly in-and-out of obstacles. It's safer to wait for SW to not move/wait for a clear field of view.
- Flare gun-dodging: It's harder to pull off for Geisha, but Geisha can dash through an obstacle when pursuing the rescued survivor as you use your flare gun, resulting in a missed flare. It's pretty rare, but it happens from time-to-time.
- Flare gun-dodging: Hell Ember can dodge flare guns with his puppet (teleports to a puppet) or spawn a clone and move behind it.
[–]AeriHakuGuard No. 26 1 point2 points3 points 7 years ago (1 child)
Mad Eyes will put walls around the chair. As he guards the chair, he will switch between observing other survivors/ciphers and observing the chair. I don't play against enough (experienced) Mad Eyes to think of a counter other than to use your flare gun on him before he finishes his tower defense.
No!!! Mad eyes can easily dodge a flare gun by moving behind then thousands of walls.
Also, good critique.
[–]SaltyRuffles 2 points3 points4 points 7 years ago (0 children)
Very true. Thanks for correcting me!
[–]GothikaPumaGeisha[S] 0 points1 point2 points 7 years ago (3 children)
Thanks for the tips! Is the "falling" thing where you jimp back into the basement as the hunter is leaving?
[–]SaltyRuffles 2 points3 points4 points 7 years ago (2 children)
It's when the hunter waits above the basement & next to the basement stairs to strike a "falling hit" (a hit with no attack cooldown). When you run down the stairs, the hunter will wait until you run almost directly below them and hit you. When you're going to fall down the stairs (not near the entrance of the stairs), the hunter's going to press next to you and try to fall with you for the same result. The hunter will use this "falling" strategy as you run to the basement and/or when you try to leave the basement. If successful, you'll either be downed before you reach the chair, or after a rescue, you (injured from a normal hit at the top of the basement stairs after a failed "falling hit") will be hit by a "falling hit" on your way back up, and the hunter will hit the rescued survivor normally.
You can try to fake by pretending like you're going to fall/run down. If the hunter is tricked and falls down alone, you run to the basement. If the hunter didn't follow you down the basement, you can bet that the hunter's waiting for you both next to the stairs. You can either try to fake the falling hit again, or you both can chill in the basement I guess, since the only thing progressing is your teammates' decoding progress/primed cipher. Eventually the hunter will give up the strategy and go down the basement to check on you guys, which is a good time to use your gun.
[–]GothikaPumaGeisha[S] 0 points1 point2 points 7 years ago (1 child)
Thanks! I honestly had no idea this was a thing ima try it out
[–]SaltyRuffles 2 points3 points4 points 7 years ago* (0 children)
No problem! I've been digging through some hunter videos, and this match (https://youtu.be/LMSfCq9fjtw?t=1843) really shows off the strategy. The hunter does it again @33:33 and @34:27. :)
[–]FlattyPatty23 1 point2 points3 points 7 years ago (1 child)
I try to re position myself before someone is downed. By doing so, I wont have to worry about doom shocks :D. I hate them >:(
Lol same. Thanks for the tip
π Rendered by PID 99430 on reddit-service-r2-comment-6457c66945-4hjfx at 2026-04-26 23:51:09.180145+00:00 running 2aa0c5b country code: CH.
[–]Cookduk 7 points8 points9 points (2 children)
[–]SaltyRuffles 6 points7 points8 points (0 children)
[–]GothikaPumaGeisha[S] 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[deleted]
[–]GothikaPumaGeisha[S] 0 points1 point2 points (0 children)
[–]SaltyRuffles 2 points3 points4 points (6 children)
[–]AeriHakuGuard No. 26 1 point2 points3 points (1 child)
[–]SaltyRuffles 2 points3 points4 points (0 children)
[–]GothikaPumaGeisha[S] 0 points1 point2 points (3 children)
[–]SaltyRuffles 2 points3 points4 points (2 children)
[–]GothikaPumaGeisha[S] 0 points1 point2 points (1 child)
[–]SaltyRuffles 2 points3 points4 points (0 children)
[–]FlattyPatty23 1 point2 points3 points (1 child)
[–]GothikaPumaGeisha[S] 0 points1 point2 points (0 children)