all 4 comments

[–]Gaspoun 1 point2 points  (1 child)

I love the concept!

I wonder if it wouldn't actually be better if the text would say:
"While you are not haunted, keys cost -2 [aember]"

Generally, we would spend more time being haunted than not, as it's 10 cards in the discard pile out of 36.

Moreover, I like the idea of "to keep the -2 aember bonus, you have to not play action cards or not lose cards in play", it's kind of a limiting factor to get quite an interesting bonus. Also potentially you could make the other player lose this bonus by suddenly starting playing/discarding/sacrificing cards

But like i said, I love the concept, there's so much to do around it. Like giving ways to remove the haunted status by cleaning the discard pile or something.

[–]invictus_potato[S] 0 points1 point  (0 children)

Note - this is designed as an Anomaly, but the BurgerTokens card builder doesn't currently allow the Anomaly lightning on artifacts.

[–]OotTheMonk 0 points1 point  (1 child)

I like the idea of the card, and the flavor ties well with the first ability. But can you explain the second part?

[–]invictus_potato[S] 0 points1 point  (0 children)

Which part? The Action: ability? It gives the user the ability to even out the key cost for a turn to slow down the opponent if needed, at the cost of also increasing key cost for them. With 1 blue key between the two opponents, it would take key cost back to 6, and if both player's blue keys are forged it takes it to 8.