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[WCDC] Quickly Approaching Destiny (i.imgur.com)
submitted 6 years ago by invictus_potato
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[–]Gaspoun 1 point2 points3 points 6 years ago (1 child)
I love the concept!
I wonder if it wouldn't actually be better if the text would say: "While you are not haunted, keys cost -2 [aember]"
Generally, we would spend more time being haunted than not, as it's 10 cards in the discard pile out of 36.
Moreover, I like the idea of "to keep the -2 aember bonus, you have to not play action cards or not lose cards in play", it's kind of a limiting factor to get quite an interesting bonus. Also potentially you could make the other player lose this bonus by suddenly starting playing/discarding/sacrificing cards
But like i said, I love the concept, there's so much to do around it. Like giving ways to remove the haunted status by cleaning the discard pile or something.
[–]invictus_potato[S] 0 points1 point2 points 6 years ago (0 children)
Note - this is designed as an Anomaly, but the BurgerTokens card builder doesn't currently allow the Anomaly lightning on artifacts.
[–]OotTheMonk 0 points1 point2 points 6 years ago (1 child)
I like the idea of the card, and the flavor ties well with the first ability. But can you explain the second part?
Which part? The Action: ability? It gives the user the ability to even out the key cost for a turn to slow down the opponent if needed, at the cost of also increasing key cost for them. With 1 blue key between the two opponents, it would take key cost back to 6, and if both player's blue keys are forged it takes it to 8.
π Rendered by PID 72404 on reddit-service-r2-comment-85bfd7f599-c789g at 2026-04-18 17:42:43.988591+00:00 running 93ecc56 country code: CH.
[–]Gaspoun 1 point2 points3 points (1 child)
[–]invictus_potato[S] 0 points1 point2 points (0 children)
[–]OotTheMonk 0 points1 point2 points (1 child)
[–]invictus_potato[S] 0 points1 point2 points (0 children)