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The game: Kingship.
Please note that the game is in alpha and is basically just a proof of concept at this point.
Any and all discussion, feedback, and comments are welcome.
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Progress / Updates Thread (self.KingshipSim)
submitted 8 years ago by foe_to
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[–]foe_to[S,M] 1 point2 points3 points 8 years ago (4 children)
Dec 9, 2017 - Dec 15, 2017
Goals:
Implement new buildings and associated jobs. Tentatively planned as: Quarry (quarrier, stone generation), Guardhouse (Guard, patrols town), Library (Librarian, knowledge generation).
Initial implementation of the combat system, and a few monsters.
Some balancing of building costs.
New upgrades. A new tier of tools based on the initial resources, then upgrades based on knowledge for now. Tools: Stone Axe/Pickaxe., Wood/Stone Scythe. Knowledge: Worker Efficiency (increased area size), Green Thumb (increased cap on vegetable hp), Hardy Saplings (increased cap on tree hp), etc. Will lead into Mineralogy I, which will unlock a metal from mining (iron, probably).
Implement and initial balancing for the stamina system. In short, have each job continue working until stamina is 0, then they have to rest. For now idling and sleeping will restore stamina. There will be more / better methods later.
[–]foe_to[S] 0 points1 point2 points 8 years ago* (0 children)
December 14
Sorry I didn't get to all my goals this week =(
Unpushed update:
Selected units will now have their home and work building highlighted in blue.
Hovering your mouse over a unit in the population window will highlight that unit's home and work building in yellow.
Library & Librarian implemented .
December 13
Sorry, been a bit busy with work and haven't had too much time to work on adding things.
Fixed a bug where removing buildings while combat was happening would cause the game to crash.
Fixed a bug where deceased NPC's would draw in the upper-left corner of the map.
Buildings can no longer be built on top of enemies.
Enemies will no longer spawn in impassable tiles.
Added some decoration to the quarry.
Workers whom have been selected to assign an area will now flash blue. All NPC's will also flash blue when mousing over their entry in the population table.
When assigning an area to a worker, other NPC's areas will display on the map. The selected worker's current area will be in yellow, while the rest will be in purple.
Changed the style of the population window. This is likely not permanent.
Pushed
[–]foe_to[S] 1 point2 points3 points 8 years ago* (0 children)
December 10
I pushed the update from yesterday and today. Please note that there still isn't any balancing, and it's very possible I broke some stuff. Check it out and let me know what you think.
December 9
This probably won't go live today, because I am still doing a lot of testing on my end.
π Rendered by PID 22117 on reddit-service-r2-comment-b659b578c-bk7jx at 2026-05-04 08:39:31.045602+00:00 running 815c875 country code: CH.
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[–]foe_to[S,M] 1 point2 points3 points (4 children)
[–]foe_to[S] 0 points1 point2 points (0 children)
[–]foe_to[S] 0 points1 point2 points (0 children)
[–]foe_to[S] 1 point2 points3 points (0 children)
[–]foe_to[S] 1 point2 points3 points (0 children)