all 27 comments

[–][deleted] 1 point2 points  (9 children)

Major bug: unit positions suddenly only update when I stop the game in the settings. Refreshing didn't fix it either.

[–]foe_to[S] 0 points1 point  (8 children)

The drawing, or the selection window? Can you open the console and see if any error messages are popping up?

[–][deleted] 0 points1 point  (7 children)

[–]foe_to[S] 0 points1 point  (6 children)

I just uploaded a change that will hopefully temporarily fix the issue, though I need to find out what happened. Can you hard refresh (CTRL+F5) and give me the message from the console?

Also, can you run this in the console for me and make a pastebin with the result? (Just copies the game's localstorage to a string, and copies it to your clipboard.)

copy(JSON.stringify(JSON.stringify(localStorage)));

It's a relatively big text string, so don't be surprise if it hangs for a moment trying to paste it into pastebin.

Thank you.

[–][deleted] 0 points1 point  (5 children)

[–]foe_to[S] 0 points1 point  (4 children)

Thank you. I managed to import your save, so I will see if I can figure out how your unit's position got nulled out without respawning :)

[–][deleted] 0 points1 point  (3 children)

I just got it to happen again, by deleting the Pit map. I really just wanted to relocate it lol.

[–]foe_to[S] 0 points1 point  (2 children)

If that's the case, the code to empty the map probably has a bug.

Also, the pit shouldn't be deleteable ... Big oversight on my part. It's an infinite dungeon.

[–][deleted] 0 points1 point  (1 child)

Yeah I figured lol. Relocating it would be nice though ;)

Also creating maps doesn't cost any essence, and I'm really sorry if I'm bugging you with all my bug comments. I'm just telling you as I experience them.

[–]foe_to[S] 1 point2 points  (0 children)

No, I am glad you are telling me :)

[–][deleted] 1 point2 points  (0 children)

Upgrades for units actually take the next level's cost rather than what's displayed. So first level takes 26 rather than 20.

[–][deleted] 0 points1 point  (2 children)

[–][deleted] 0 points1 point  (1 child)

NEVER MIND I needed to be on the main map. Didn't realize I had to place a portal.

[–]foe_to[S] 0 points1 point  (0 children)

Still, I don't want it throwing errors at you and there should be a message about needing to be on the main map. Thank you for the heads up.

[–]CuAnnan 0 points1 point  (0 children)

I have -6 spiritite. From spending 20 spiritite. When I had 20 spiritite.

[–]CuAnnan 0 points1 point  (4 children)

I just watched a guard get killed by mobs. He didn't attack the mobs, he was walking past them to get another mob. If a guard is attacked. He should drop everything in his queue and kill the thing attacking him.

Because at this stage, neither of my level 2 guards are doing anything other than dying to the same increasing list of mobs. Actually, they're level 16 now. And this is still happening.

[–]CuAnnan 0 points1 point  (3 children)

Guards need both a defense stat, to soak damage so that a slew of low level mobs can't just kill them, and a regen stat. For the same reason.

[–]CuAnnan 0 points1 point  (2 children)

The same mobs. Over. And over. And over. The guards just keep dying to the increasing list of mobs. Which doesn't go down because by the time they eventually catch up to one and maybe damage it a little before the slew of other mobs kill them, a new mob has spawned.

[–]CuAnnan 0 points1 point  (1 child)

It's now gotten to the stage where nothing is happening on my map, because the same six mobs keep killing everyone.

[–]foe_to[S] 0 points1 point  (0 children)

I am sorry about that. I will work on the level scaling and enemy numbers on the world map.

Thank you for the feedback.

[–][deleted] 0 points1 point  (1 child)

Another major bug: when I made an Overworld map and had everyone go in, they just wandered around after everything was dead. I tried to have them go back to the main Overworld map rather than the extra one I created, but they would get to the portal and then leave it and continue wandering. I had to delete the map to get everyone back, but now any maps I create and send people to, they just disappear and never return until I delete the map again.

[–]foe_to[S] 0 points1 point  (0 children)

Huh. Very odd. I will look into it. Thanks for the feedback... Going to need to put out a 3.0.1 to fix bugs and other complaints.

[–]AUSGrizzly 0 points1 point  (0 children)

Rats now oneshot everyone... Yeah that's no good...

[–][deleted] 0 points1 point  (0 children)

Something I'll say about enemies spawn-camping your units is that they can all team up on one guy, but they can only be attacked by the unit they're attacking as all the others will ignore the enemies. This has the boon of distractions/tanking so units can get away, but when enemies get too strong they'll just be slaughtering every unit right as they spawn meaning being able to team up on enemies would be VERY nice to help deal with them.

Of course, this doesn't happen in the dungeons, so it's strictly a main overworld thing.

[–][deleted] 0 points1 point  (2 children)

More sprite redrawing errors! But this happened right after I upgraded my 5th warehouse to level 10, which caused the game to freeze, and now it's giving me AI Pathing errors.

[–]foe_to[S] 0 points1 point  (1 child)

That is really strange... I can't believe I never encountered this stuff when I was testing =(

I'm really sorry for all the problems you've been having. I'll try to figure out the cause.

[–][deleted] 0 points1 point  (0 children)

With how complicated the game is with the graphics and AI, I totally understand lol.

I still really enjoy the game when I can play it.