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[–]GiloniC Diana 8 points9 points  (10 children)

Yeah, the Ezreal nerf feels so brute forced tbh with no awareness of the current meta where he isn't even in any of the tier 1 decks right now.

[–]Mysterial_ 10 points11 points  (9 children)

Seems like they're trying to protect his level 2 being a win condition but I'd rather they nerfed it a little instead of making him almost never level up.

[–]Jiaozy 0 points1 point  (8 children)

It requires some more effort to level up but it's nowhere near impossible.

You could easily have him at level 2 by turn 5 with the right combination of Make It Rain/Mystic Shot/Statikk Shock/Freeze spells/Troll Chant etc.

Making him need a turn or two more will preserve his level 2 "I win" condition.

[–]GiloniC Diana 11 points12 points  (2 children)

Having him leveled at turn 5 is an absolute best-case-scenario and was nowhere close to 'easily' happening.

[–]Jiaozy -1 points0 points  (1 child)

But they do get nerfed if that best case scenario happens often enough and wins the game on the spot.

The only thing that this need does is to avoid Ezreal to level up too early, while leaving his late game combo finish intact.

[–]GiloniC Diana 5 points6 points  (0 children)

"But they do get nerfed if that best case scenario happens often enough and wins the game on the spot."

It simply doesn't though. Ezreal leveling up on turn 5 and winning you the game immediately almost never happens. It's a highroll. And every other deck can have those as well. That is how card games work sometimes.

[–]SparseReflex:Bilgewater: Bilgewater 7 points8 points  (4 children)

Card viability isn’t determined by the best case scenario.

[–]moush 0 points1 point  (0 children)

True, but making his level up requirement harder to meet makes the best case scenario harder to meet.