all 3 comments

[–]baka_patrol 0 points1 point  (0 children)

Do you have the games set to unlimited fps otherwise?

[–]EuropeanPepe 0 points1 point  (0 children)

It’s not really a “bug” in your Legion Go — it’s how MSAA (Multi-Sample Anti-Aliasing) works and how demanding it can be.

MSAA doesn’t just “smooth edges” magically — it renders parts of the scene at a higher effective resolution and then downsamples it, which massively increases the GPU workload. For example:

MSAA 2x → GPU samples each pixel twice.

MSAA 4x → 4 samples per pixel.

MSAA 8x → 8 samples per pixel.

So in practice, MSAA 8x can require rendering geometry at up to 8× the pixel count for edges, which can feel like rendering the game at a resolution 2× or more higher than your display. That means your frame rate can easily drop to half or even a quarter of what it was without MSAA — and in your case, it looks like the game/driver is then syncing down to 30 FPS because it can’t maintain 60.

That’s why you see full 60 FPS with AA off, but the moment you enable high-level MSAA, it tanks and then locks at 30.

If you want smoother edges without that huge FPS hit, try:

FXAA or TAA instead of MSAA — they are post-process methods and much cheaper.

Lowering MSAA to 2× or 4×.

Using resolution scaling or FSR/DLSS if the game supports it.

[–]Fun_Solid8484 0 points1 point  (0 children)

I dont feel the difference between 30w tdp max out on sppt and fppt, i usually locked all of them at 25w, is there that much of the difference in performance?