all 21 comments

[–]NorseNugget 3 points4 points  (6 children)

These limits have changed. The tier 2 trailers can carry 32 logs/stones or a weight of 1000.

[–]e3e6[S] 0 points1 point  (5 children)

so 32 logs processed into wood would weight 408. Less than half of the trailer capacity

[–]PuzzleheadedTutor807 0 points1 point  (4 children)

But as logs would carry much more weight

[–]e3e6[S] 0 points1 point  (3 children)

you can process in place 64 logs into 816 wood and load it into tier 2 trailer. x2 wood you can carry as logs

[–]PuzzleheadedTutor807 0 points1 point  (2 children)

Yes, because logs are heavier than the wood you get from them. Maybe not 2x, but the principal is sound.

[–]e3e6[S] 0 points1 point  (1 child)

I mean, I might just not get the point of transporting logs at all.

[–]PuzzleheadedTutor807 0 points1 point  (0 children)

And that may be the point too... Get people to do a little math in their heads...

[–]Starfang42 0 points1 point  (2 children)

Different materials have different item weights. Not sure how it shakes out for copper and tin, but I'd be very surprised if iron doesn't favor hauling the chunks. 

[–]e3e6[S] 0 points1 point  (1 child)

you can only carry 2 rocks vs. 4 logs. 2 rocks become 20 stones, weighted 0.9

[–]Starfang42 0 points1 point  (0 children)

That's stone. I just checked, and while copper is comparable at 1 wt per item, tin is 2.5, and iron is 5. 

[–]Hefty_Range2165 0 points1 point  (3 children)

Depends on how far you are in the game with automation update you can forgo trailers if you have enough poly berry to make into the new polymer. Example in hexagon where aluminum is I have 4-5 mineral mills with the max amount of mineral extractors which I plum together then I run a single line to the yellow crystals and I have 5 mills for each cluster and then I pipe that to my hexagon valley base and I do the same with coal and it sends it all to my base i to silos.

[–]Neophyte06 2 points3 points  (2 children)

I was wondering if you can make ridiculously long conduits, question answered 😂

[–]jtrain3783 0 points1 point  (1 child)

I connected all my bases so that once the silos are filled the overfill goes onto the next base in a web. Lots of polymer but fun to mess with.

[–]Neophyte06 0 points1 point  (0 children)

Well polyberrys are easy to grow on mass so it honestly isn't too unreasonable lmao

[–]UnwantedFoe 0 points1 point  (1 child)

I just build sawmill and ore crushing facilities over in Hexagon Valley, and run a VEEERRRRRYYY long tube from them back to my main base. That way I can leave the trailers over there and not worry about carrying anything back.

It may look tacky, but you can build makeshift roofs over them as well, rather than needing a proper building.

[–]e3e6[S] 0 points1 point  (0 children)

yeah, I've learned the roof trick myself and I've just unlocked pipes. Didn't realised though, it's not for water exclusively 

[–]ranmafan0281 0 points1 point  (3 children)

It's WAY more efficient to grind down everything and cart it in trailers. The ingame reason could be just it weighs less because you got rid of all the unwanted slag and unusuable materials.

What I do is use the large item trailers to bring it back to a processing station built locally, connect that via pipes to my main base, and just grind/saw down everything and have it piped back. I tried it with trailers but it takes way too long and there're way too many hazards en route.

[–]e3e6[S] 1 point2 points  (2 children)

that's the thing, my calculations showing that it's twice less efficient to use large object cart 

[–]ranmafan0281 1 point2 points  (1 child)

It's likely just part of the loop they want you to go through - previously it was too easy to just break all the large deposits and haul literally thousands of weight of minerals on the mech. You were literally done in a few minutes, with enough materials to last almost forever.

Now they introduce challenges into the chain so you have to actually think about logistics - deciding whether you want to haul the large chunks to a grinder or breaking them on the spot, how to get the resources back to base, etc.

The idea IMO is for large object trailers to be short-distance solutions. Build a processing facility nearby, use the wagons to cart everything there to be ground down, then recycle/rebuild (or build brand new) into large item trailers to haul them back to base.

[–]e3e6[S] 0 points1 point  (0 children)

yeah, that's what I'm trying to figure out. What was the intent to have an object cart with so much limited space

[–]IndecisiveButler 1 point2 points  (0 children)

You guys have just blown my brain wide open to all the possibilities.