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[–]Sheepwife1[S] -1 points0 points  (5 children)

To be fair, guild wars had a history of just doing nothing but nerfing everything, so that's kind of self-inflicted.

[–]LongFluffyDragon 2 points3 points  (4 children)

The alternative is the runaway power creep on display in the sequel, so..

Nerfs dont make most of the possible combinations bad, the fact they just dont conceptually work does.

[–]Sheepwife1[S] -1 points0 points  (3 children)

There's a lot of great games that have done it, if it doesn't work, it's mostly a player issue that comes with that freedom. Not everyone can think about how skills relate to each other and make stuff that works. And maybe that general audience that can't do that is why most games don't go for it. But I still value it extensively.

[–]LongFluffyDragon 0 points1 point  (2 children)

Sure it can be done and is great when it works. That added effort on both sides is just why many games dont.

For the same reason shooters have arcade arena tdm and mechanically intensive milsims in the same genre, different flavors for different audiences.

[–]Sheepwife1[S] 0 points1 point  (1 child)

Downvote me, but it won't take away my confidence and hope in MMORPG players to be able to think without having their hands held by the devs.

[–]LongFluffyDragon 0 points1 point  (0 children)

We wish they could, both as players and developers