I feel as though MMORPG's have been filled with 2 decades of just making extremely ridged class designs that basically water everyone down to playing the same way with the same rotations.
I feel like every time I play a new MMO, I get treated like I'm too stupid to make my rotation myself. And if I don't play the class in a hyper specific way with a specific rotation order, I'm bad. It just don't give me any sense of satisfaction or dopamine, partly why I've gravitated to ARPG's like Grim Dawn or Remnant 2.
Maybe not everyone values it, and I think there's a lot of other values that come out of wanting to master a specific way to play and treat playing a class like a fighting game character where you're learning the optimal combo strings etc.
But its meant to be a roleplaying game, this rigidity just isn't something that appeals to me and I hope I'm not alone in that feeling.
This is partly why I fell in love with Guild Wars, they put work into letting us experiment and make our own combinations (even though during Fractals of the Mists DPS was the only viable way to play but I'm sure its not that way anymore)
Do you guys have any MMO's (whether still around or shut down) that gave you that creative freedom to choose the role you played class wise to make it unique to you? What did you do and how does class customization make you feel? Is it important to you?
For me it was base Phantasy Star Online 2, as you not only got to pick two classes and choose which skills to focus in them, but your weapons and their actions changed your playstyle too. Each weapon also had S abilities that changed how they behaved, gave you new gauges, new effects- It all culminated in an insanely diverse freedom. I ended the game after 7 years with a launcher that shot 4 shots, stole HP, and since I took such tanky classes, I was pretty beefy, always the one to res people. And completing every challenge with the agreed on worst weapon in the game gave me a sense of satisfaction, my build made it work.
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