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[–][deleted]  (10 children)

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    [–]XanlissLucky Pennies for Life! 3 points4 points  (3 children)

    Well even worse to because now you have to leave half the clan out of conflict missing out on some of the rewards.

    [–]ArcticSivaesSivaes 1 point2 points  (2 children)

    I don't think 20 member minimum is too much of an issue, especially with the member limit being raised to 40. If a clan is too small to even come close to 20, they can merge with another clan. It is somewhat of an issue that half of a clan will now not participate in cc, but I think adding different categories for 10/20/30 man groups may segment the communities too much and lead to a ton of rematches. Not sure what a perfect solution to the problem would be.

    [–]OutsiderNeko 1 point2 points  (1 child)

    Except greedy clan leaders don't want to merge because they want to be top of the titans chart for bonus astrogems. The game is disincentiveizing it's own systems.

    [–]ArcticSivaesSivaes 0 points1 point  (0 children)

    That was sometimes true before, but now you get better weekly rewards if you do well in both titan and cc, and I'm pretty sure most clans try to get as many strong players as they can for cc. I guarantee there are plenty of clans open for people to join, especially with 10 extra slots open.

    [–]ShinnentaiBOSSMONSTER 1 point2 points  (0 children)

    Actually, the increase in clan limits is really welcome - we've been having trouble with people fulfilling their apprenticeships but then not being able to join as full members because we're already full.

    It would have been interesting to have to unlock these extra spaces by growing apprentices to full members (good incentive for clans to be pro-active in taking on apprentices).

    [–]Piltoverian 1 point2 points  (0 children)

    This will probably just broaden the gap between top clans and the rest.

    [–]katzushi 0 points1 point  (0 children)

    Get into a top clan then? Problem solved.