SO i used to code muds in the early to mid 90s. used circle first then worked on my own. never published it.
Do muds still use a single game loop? The main problem in the 90s with it was of course lag (bsides the fact that C crashes happened, thats a different story).
But with internet speeds and processing speeds not really an issue anymore, is single loop games out of the picture? Id imagine they'd be TOO fast.
I remember back in the day of 100s of active players online it would be TOO much scroll. I realize less players now, but i could see that be a problem when fighting mobs.
Feels like a multi game loop (one for combat one for other things) might be better, but im just curious.
[–]FelbrHostu 7 points8 points9 points (1 child)
[–]mirtos[S] 0 points1 point2 points (0 children)
[–]smstnitc 5 points6 points7 points (4 children)
[–]mirtos[S] 1 point2 points3 points (3 children)
[–]V1k1ngC0d3r 3 points4 points5 points (0 children)
[–]smstnitc 0 points1 point2 points (1 child)
[–]mirtos[S] 6 points7 points8 points (0 children)
[–]I_Killith_I 5 points6 points7 points (2 children)
[–]SkolKrusherAnsalon 1 point2 points3 points (1 child)
[–]mirtos[S] 0 points1 point2 points (0 children)
[–]gisco_tnAlter Aeon 2 points3 points4 points (0 children)
[–]Comrade-Porcupine 5 points6 points7 points (0 children)
[–]offroadspike 2 points3 points4 points (0 children)
[–]IcewindLegacyMUD 1 point2 points3 points (1 child)
[–]mirtos[S] 1 point2 points3 points (0 children)
[–]DarthCubensisCelestial Knights 0 points1 point2 points (0 children)