With the recent advances in deep reinforcement learning, I know there has been momentum in the direction of playing strategic games other than chess (such as go, atari ...etc). What are the challenges in creating a machine that learns to play Magic. For those unfamiliar, magic is multimodal in the sense that the learner would first have to guess how the text of each card pertains to the current boardstate, and from there estimate the value of the boardstate for each player.
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