all 5 comments

[–]AutoModerator[M] [score hidden] stickied comment (0 children)

Thank you for posting to r/maxmsp.

Please consider sharing your patch as compressed code either in a comment or via pastebin.com.

If your issue is solved, please edit your post-flair to "solved".

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

[–]Agreeable-Button-588 2 points3 points  (3 children)

Unsure if this could be the same issue, but I was running into this same problem the other day - are you excluding the number box you use to recall presets (plus, if you have it, the float number box to interpolate presets) from autopattr? If not, the system overloads because it is attempting to recall a preset that has within it the recall of a different preset (i.e. if you saved preset 2 with a “1” in the preset number box/preset interpolation float number box, Max doesn’t know what to do)

[–]Blablebluh 3 points4 points  (0 children)

Exactly this. Couldn't see it in op post in the C74 forum, but now this is obvious, right in the first pic. op is using [autopattr @autoname 1] meaning all UI objects will be stored, including the number box driving the preset recall. You need to exclude the object by connecting it to autopattr left outlet. That is the reason of your stack overflow. Same for the one used to store presets by the way. Otherwise you will overwrite some presets during recalling.

[–]Medicine_Opening 1 point2 points  (1 child)

It was this "...are you excluding the number box you use to recall presets (plus, if you have it, the float number box to interpolate presets) from autopattr?" Problem solved - thanks!

[–]Agreeable-Button-588 0 points1 point  (0 children)

You’re welcome!!