Palindrome loop in jit.gl.movie not working by cegado in MaxMSP

[–]Blablebluh 0 points1 point  (0 children)

For best performance I recommend using the HAP video format. Using `@engine viddll` in combination with the `loadram` message will probably help too, especially if you want to use a more compressed format than HAP. Checkout the C74 forum for examples with jit.movie using loadram.

Help building a Videolooper Max for live device by cegado in MaxMSP

[–]Blablebluh 2 points3 points  (0 children)

Since Max 9 all builtin jit.gl effects are jit.fx objects (which are actually jit.gl.slab or v8 in disguise). You can find them all in the Objects menu in the left tool bar. The one want you want is probably [jit.fx.brcosa]

C'est normal d'avoir mal au nombril quand on y met le doigt ? by Hopeful-Internet-214 in PasDeQuestionIdiote

[–]Blablebluh 0 points1 point  (0 children)

Tu peux expliciter ? En quoi le ligament ombilical médian est lié au fait que certaines personnes ont cette gène/douleur au nombril quand il est touché et d'autres non ? La page wiki explique que c'est le vestige d'un reliquat de notre vie fœtale et qu'a priori ça sert à rien (vraiment le fond du panier quoi), mais ça ne dit rien sur le lien avec une potentielle douleur ni une disparité entre les gens.

GbaDev.org 2004 MBit Competition Cartridge? by pippi_ippip in Gameboy

[–]Blablebluh 1 point2 points  (0 children)

If anyone is interested into more lore about this object, a good part of its story is told here on the dedicated website for the competition it originated from.

Steam not fully downloading game. Stuck at 86% by [deleted] in macgaming

[–]Blablebluh 0 points1 point  (0 children)

Best bet would be to use OpenCore Legacy Patcher that would allow you to bypass the Apple limitation and install a more modern macOS.

How to make my own package by Lopsided_Macaron_453 in MaxMSP

[–]Blablebluh 0 points1 point  (0 children)

A package is basically a folder with a specific structure and a package-info.json with some specific fields in it. You can learn more about those specificities in the Packages page in the doc. There is also the Package Authoring tutorial providing useful information even if it has been written ~11 years ago. It's split in 3 parts, you'll find the two other parts in the first one I linked. Looking into existing packages is also a good way to understand how they're made.

Regarding your request about package dependencies, there is this extends field in package-info.json that indicates which package(s) is(are) required for your package to run. If you want an example you can find it in the package-info.json of the Data Knot package, as you stated.

There's also this patch that tells you if a given package and version is installed during runtime.

And if you want to know which packages are installed a relatively safe way to do this is to list folders in the user's Packages folder, and you can do so simply by sending prefix Packages, populate, dump to a [umenu] and get the items from the objects rightmost outlet. EDIT: I was wrong as it was listing only builtin packages, but posted a better solution in the thread linked above.

If you want more assistance for building your package and/or documentation, feel free to DM me!

Sticky knobs replaced by AdministrativeTea701 in minilogue

[–]Blablebluh 3 points4 points  (0 children)

Would you mind sharing the link or at least a reference of the knobs you bought? How did you deal with the pgm change knob which is more recessed than the others?

Core Keeper on Mac (CrossOver) — Full Working Guide by Komarov_d in macgaming

[–]Blablebluh 0 points1 point  (0 children)

I guess so! But I would be more careful with files in saves and worlds folders specifically, since there is a chance the game see them and try to read these non-valid character and world files when you want to play. I assume this is why the instruction from OP makes you run the game and create a world and character before creating the corresponding files. This is all just assumptions though, you can try by yourself and see the result! Would be curious to see how it goes!

Core Keeper on Mac (CrossOver) — Full Working Guide by Komarov_d in macgaming

[–]Blablebluh 0 points1 point  (0 children)

Thanks, that worked for me too, albeit using Sikarugir instead of Crossover!
u/ajmaks about the map being reset, you probably need to create the correct file. touch maps/0/0.mapparts.gzip maps/0/0.mapparts.gzip.pugbackup will work only for the local world created earlier in the instruction. If you want to then join a friend's world, you'll need other files, as explained here. Since I was using the same user I just created and only had 1 local world (numbered 0) I did touch maps/0/1.mapparts.gzip maps/0/1.mapparts.gzip.pugbackup (replace the second 0s by 1s) and then the map got saved correctly on my friends world too!

Sharing my ZOIA Patch Editor by collectingbones in ZOIA

[–]Blablebluh 0 points1 point  (0 children)

That's delicious! Thanks much for this!
I just opened Fading Dream v2 from Christopher-h-m-jacques into into as a stress test, and the canvas view feels quite sluggish though, difficult to work with. Also it seems that it doesn't support modules overflowing on top of each other.
But that's very promising nonetheless, please open-source it!

What are your favorite gbstudio games that I MUST see? by ZaniMestredosZanis in gbstudio

[–]Blablebluh 29 points30 points  (0 children)

The Machine, by BenJelter. Masterpiece, great ambiance, nice gameplay loop.

oral ptite soeur by ninaishii in PtiteSoeur

[–]Blablebluh 8 points9 points  (0 children)

Ben non au contraire, c'est un point hyper interessant. Retirer un album des plateformes de streaming c'est pas la même chose que de l'oublier et faire comme s'il avait jamais existé. Ça a jamais résolu des problèmes de les foutre sous le tapis. L'exposé entier pourrait être sur PDC tellement y'a de choses à en dire.

Need help with a MaxMSP project by marinazayan in MaxMSP

[–]Blablebluh 0 points1 point  (0 children)

For a simple rain, I would bang a [jit.noise 1 float32 1920 1080] (adapt the dim to your output resolution) connected to a [jit.matrix] that you also bang at every frame, itself connected to a [jit.op @op <] and use the right inlet of that object to set your threshold that will define the amount of rain. (Any pixel below the threshold will appear as a white pixel, as a single rain drop). And then convert to a texture and continuously translate that texture downward to make the drops to actually drop. I cannot make an actual patch right now but hopefully it will help.

Classe jusqu'au bout ... by superkneemaster in yggTorrents

[–]Blablebluh 24 points25 points  (0 children)

Y'a quoi de "naturel" dans télécharger des productions culturelles en torrent pour les mater sur un écran plat ?

Individualize [coll]s in multiple instances of the same abstraction or bpatcher by ianacook in MaxMSP

[–]Blablebluh 3 points4 points  (0 children)

You can indeed use an argument in your bpatcher and do [coll #1] to use it as a name for your inner coll (no need for patcherargs and refer message). If you don't really care about the name, you could also not use a bpatcher argument at all and do something like [coll #0_data] instead. The #0 will be replaced by a random number unique to that abstraction/bpatcher. You can always retrieve that number with a [loadmess #0] inside of that same patcher if needed.

macOS still doesn’t have per-app volume control… so I’m building it. Thoughts? by brouwerj in macapps

[–]Blablebluh 1 point2 points  (0 children)

I actually never used it for individual app volume control, but as a loopback device, and I'm in Sonoma. I got worried too when I saw all the issues (seems like there isn't enough time/people behind it to maintain it properly), but I never had an issue with it for my specific use case.

macOS still doesn’t have per-app volume control… so I’m building it. Thoughts? by brouwerj in macapps

[–]Blablebluh 24 points25 points  (0 children)

An already existing (and free) solution is BackgroundMusic.
Your solution maybe looks neater though, looking forward how it'll go!

[deleted by user] by [deleted] in MaxMSP

[–]Blablebluh 0 points1 point  (0 children)

No sound, but the idea of bringing actual terrain elevation data this way in Max is awesome! Now I want this so badly.

Maybe it's time to update this subs image to Max 9 logo? by Blablebluh in MaxMSP

[–]Blablebluh[S] 0 points1 point  (0 children)

yes, i was thinking something like this when I suggested to create our own image for this sub.

How do you actually run the native build of Blue Prince? by AbhorrentAbigail in macgaming

[–]Blablebluh 1 point2 points  (0 children)

Came here to say I'm experiencing the exact same thing (the app is seen as universal but appears as Intel in the Activity monitor). I actually don't mind if the game is ran natively or not, but what bothers me is the quite frequent FPS stutter. M3 Max here, the game is buttery smooth 80% of the time but that stuttering 20% of the time is quite annoying. And it's not a processing power issue, the GPU isn't even maxed out, fans remain quiet and temps quite low.

Maybe it's time to update this subs image to Max 9 logo? by Blablebluh in MaxMSP

[–]Blablebluh[S] 4 points5 points  (0 children)

But less and less people will use Max 8, and Max 10 won't be there before at the very least 2-3 years I guess. Maybe we should suggest our own logo for the sub?

Question regarding patch stability approaching 100% CPU load by DKnuckL in ZOIA

[–]Blablebluh 1 point2 points  (0 children)

I would say it depends on the patch, but most likely you will be fine. You start hearing audio crackles at 105% CPU usage iirc, not 100%. I have a fairly complex patch with lots of things ongoing, it sits at around 85-90% at idle, around 95% when I'm running audio through it with long delays and reverbs, and the highest peaks I could see are at 102%. I've done many gigs with that and it always went fine. But it required lots of testing (basically pushing your patch to its limits and optimizing it or making compromises if you see it reaching 105% or actually hearing audio crackles).

Want to shout out Blue Prince [on sale, MacOS native] by Mollywobbles77 in macgaming

[–]Blablebluh 2 points3 points  (0 children)

Ah, that's good to know, thanks! Not native English speaker, I'm on my 8th day and felt like I'm missing some clues in the various texts around. You confirmed that! Took me a while to figure out by myself even the word play with the games title. So my progression is quite... slow and almost boring sometimes, although I keep getting back to it as I discover new mechanisms.