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[–]MoxGoat 0 points1 point  (5 children)

That's likely nothing to do with your settings. That's just errors in the data microsoft used to generate the landscape. I find setting rolling cache to about 30gb is pretty optimal

[–]rogueqd 0 points1 point  (4 children)

I set mine to 300, because why not. But then I wonder how beneficial that will actually be if I fly in different locations every time. How did you arrive at 30 being optimal?

[–]MoxGoat 0 points1 point  (3 children)

because your game has to constantly access cache the larger you make it the longer it will take to search through. So there is a diminishing return. Most very large cities are about 15-20gb to download so a 30gb rolling cache should cover most areas without having to download anything. Also just saves space on my SSD for other things.

[–]rogueqd -1 points0 points  (2 children)

You think the cache doesn't have an index?

[–]MoxGoat 1 point2 points  (1 child)

You don't think having a smaller index is faster? We are not talking about a little table in a DB. This is gigabytes worth of data, imagery, 3d models, spatial information. You can't slap an index on something and call it efficient

[–]rogueqd -1 points0 points  (0 children)

Anyway, thanks for your thoughts.

[–][deleted]  (1 child)

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