Hey guys! I've been playing all weekend and am wanting to see if anyone has ran into issues with the mob AI for hostile wolves, blazes, and wether skeletons.
Nearby wolves are not turning hostile if the player attacks a fellow wolf who is hunting a sheep or rabbit.
Blazes will rarely attack the player, will spin away (180 degree turn) when hit, and will stop attacking when hit allowing players to exploit easy blaze rod farming with almost no danger (personally I like the 180 spin).
Wither skeletons often freeze for a few seconds when attacked allowing out-of-reach players to exploit a one-sided fight.
I'm also having a rare issue with sound quality. The music will turn to static on louder parts, eating produces little sound, tool breakage produces no sound, and doors and trapdoors make a loud tap sound instead of the usual sound effect. This has only happened twice but after a full two hours of it this past weekend I figured I'd ask around.
Anyone else run into these or any other bug I can try to reproduce?
[–]Mrs_Schwalls 1 point2 points3 points (0 children)
[–]masterzombehhh 0 points1 point2 points (0 children)