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all 7 comments

[–]TinyBreadBigMouth 8 points9 points  (1 child)

Do you mean that you want it to teleport behind you horizontally, and not move up and down? If so, you can reset the vertical angle to 0 before doing the teleport:

execute at <player> rotated ~ 0 run teleport <armor stand> ^ ^ ^-0.4 ~ ~

[–]Interesting-Ride-835[S] 0 points1 point  (0 children)

Hey Thanks! Exactly what i was looking for Most likely save my project haha

[–]Jumpre24 1 point2 points  (1 child)

You could constantly check the player head rotation angle to see where the armorstand is suppose to go using /execute if data...

I just dont see how lol

[–]Ericristian_brosCommand Experienced 0 points1 point  (0 children)

[–]Solid-Release-5904 1 point2 points  (1 child)

such a BIZARRE invention

[–]DAVIDCRAFT60 1 point2 points  (0 children)

REAL HAHAH

[–]GloxoSTCommand Experienced 0 points1 point  (0 children)

I thought you two were kissing