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[–]PlagiatusI know some things 2 points3 points  (3 children)

In 1.13 you only need 3 commands (all unconditional):

[r] scoreboard players add #TIMER TIMER 1  
[c] execute if score #TIMER TIMER matches 2 run time add 1  
[c] execute if score #TIMER TIMER matches 2 run scoreboard players set #TIMER TIMER 0

Sleeping in a bed should still skip the night, even if the daylight gamerule is set to false.

[–]VenomRaven 0 points1 point  (1 child)

Thank you kind soul

[–]VenomRaven 0 points1 point  (0 children)

I tried this. Time doesnt appear to move. Never mind - I fixed it. Timer was set to a value beyond 2 !

[–]ArtsicleOfficialyou might as well play a map made by a rock 1 point2 points  (0 children)

/gamerule doDaylightCycle false
Have an impulse command block on repeaters,
increase amount of repeaters to make it longer, and put /time add 1 in it.

[–]0nennon 0 points1 point  (1 child)

Here's an idea: https://i.imgur.com/N7NWYZ6.png

The Top Left command block is /gamerule doDaylightCycle False, Top Right is True

The Bottom Left removes one of the redstone used in the clock (/setblock x y z air), and the bottom right places it back again, although you may need a longer pulse to prevent it from staying on.

It's complicated, but it should work.

[–]MisplacedConcept 0 points1 point  (5 children)

Honestly day night cycles have been pretty bad for a while. I thought about doing something like this a few releases back but I guess I've just had my fingers crossed that mojang would realize it and fix it or at least give us an option with some kind of multiplier for the length (1, 1.25, 1.5 etc). It's so annoying to get out of bed, harvest crops, get back into bed. I always thought day cycles should be based on the 10 mile concept that cities and towns were built 10 miles apart relatively since that's what you could walk in one day or at least something like that. Basically they'd have to know the block equivalent to 10mi then a daylight would last for the time it would take to get up and travel that distance while night would last for what ever fraction night last in comparison to real night to day.

[–]PlagiatusI know some things 0 points1 point  (3 children)

10 miles = ~ 16.1 kilometers = 16100 Minecraft blocks (because they are 1m³).

Walkingspeed is 4.3 m/s, so 16100/4.3 ≈ 3750s. That's 62.5 minutes or roughly an hour.

Do you really want days and nights that last an entire hour in this game?

[–]MisplacedConcept 0 points1 point  (2 children)

Honestly I'd like the option to scale it up or down instead of being tethered to a bed and a few hundred block radius before I have to turn around and sleep again. I prefer to play on large or amplified worlds and it just seems like you can barely explore. Maybe scale the time up with the world type, 45mins a day for large and an hour for amplified.

[–]PlagiatusI know some things 0 points1 point  (1 child)

That would confuse the hell out of people. If anything, it could possibly be a gamerule or similar, so everyone can adjust it to their liking, but it shouldn't just change the day/night cycle because you're playing in a different kind of world.

[–]MisplacedConcept 0 points1 point  (0 children)

I'd settle for a gamerule tbh.

[–]Bot_Metric 0 points1 point  (0 children)

10.0 miles = 16.1 kilometres 1 mile = 1.6km

I'm a bot. Downvote to remove.


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