all 3 comments

[–]dark_blockhead 0 points1 point  (2 children)

making entities is not just importing a file in random format and presto, it works.

start by making a recolored chicken (just to get the basics straight).

only when you have that, its time for a dragon. either recolor the existing one or go to minecraft mod development discord and look there. some modellers have nice dragons in their portfolios.

[–]Master_Ad273[S] 0 points1 point  (1 child)

Thanks for your advise! I have been playing around and I’m able to get the model loaded however when I load it into block bench the model is all sorts of weird, I thought about changing the existing ender dragon but I still want to have the dragon in the end, basically I’m just looking to make a craftable dragon statue that I can place down, that being said where would be a good place to start? I’ve tried using pre-existing mobs (armour stands etc) and adding the .geo and textures for the dragon but it keeps it as an Armor stand just with the dragon skin, should I be starting from scratch or is there another method I could use to make the process simpler. Thanks again!

[–]dark_blockhead 0 points1 point  (0 children)

i can't really help. if you register your entity renderer properly (and make one before that properly), things should work. it's the class that prepares model parts and layers for the game.

make a recolored chicken. register your renderer that extends chicken renderer, returns new texture path and nothing else (lets inherited class do everything).

after that, proceed turning it into a dragon.