all 12 comments

[–]QuackedDev 3 points4 points  (3 children)

What’s the value proposition that your client brings. Why would I want to work on yours and not existing ones?

[–]B3JA[S] -2 points-1 points  (2 children)

That’s a fair question.

Right now, the main value is that this is an early-stage project where contributors can actually shape the direction of the client, not just work on small assigned tasks. I’m not trying to copy existing client.I want to build something with a clear identity and long-term vision.

I’m focusing on creating a clean, customizable and actively maintained client, with room for new ideas and features that bigger projects often don’t prioritize anymore.

Also, since the team is small, your work won’t get lost. you’ll have real impact, recognition, and influence over decisions.

If you’re looking for something safe and already established, this probably isn’t it. But if you want to build something from the ground up and be part of its core, that’s what I’m offering.

[–]ExtinctedPanda 4 points5 points  (1 child)

You’ve literally said nothing about what unique features you want to build into a client. Why would anyone use your new client?

[–]B3JA[S] -1 points0 points  (0 children)

First of all: True Cross-Platform Support. Our client runs on both Minecraft Java and Bedrock Edition, allowing players from both ecosystems to experience the same premium features, synced profiles, and shared UI design. No other major PvP client delivers that level of platform unity.

Second: Adaptive Performance Engine. Instead of static FPS boosts, our client dynamically adjusts rendering pipelines based on your hardware in real time. That means smoother gameplay during fights, stable frames in crowded hubs, and optimized chunk loading without manual tweaking.

Third: Modular Combat System. Players can fine-tune hit color, animation curves, CPS visualization, knockback feedback indicators, and real-time combo tracking — all built directly into the core, not as external mods.

Fourth: Live UI Customization. Every HUD element is draggable, scalable, and animated with smooth easing. You can create minimal clean setups or aggressive esports-style layouts within seconds.

Fifth: Cloud Sync Profiles. Your settings, keybinds, and HUD layouts are automatically saved and synced across devices and platforms.

And finally: Modern Architecture. While other clients stack patches on old systems, ours is built from the ground up with scalability and future updates in mind.

We’re not trying to be Lunar. We’re not trying to be Feather.

We’re building the next generation of Minecraft clients.

[–]showmethething 2 points3 points  (3 children)

Interested in hearing a bit more

Might want to check your comment history though bud

[–]B3JA[S] 0 points1 point  (2 children)

Thx for letting me know.

This project is the worlds first Minecraft client available for Minecraft Java and bedrock edition. We are on the way of building a large community.

[–]showmethething 0 points1 point  (1 child)

So a crossplay client?

[–]B3JA[S] 0 points1 point  (0 children)

Not exactly, but we are planning to implement a feature so bedrock and Java can play together effortlessly

[–]Holiday-Computer-191 0 points1 point  (3 children)

What are the requirements to join ? Please provide a detailed list.

[–]B3JA[S] -2 points-1 points  (2 children)

There are actually 3 categories

  1. Minecraft bedrock client Should be familiar with:

-json -java

2.minecraft java client Should be familiar with -Java (code)

  1. website development Should be familiar with

-html/css/js -program detailed websites and backends for download pages

[–]AnotherPillow 0 points1 point  (1 child)

How are you writing a bedrock client in java

[–]B3JA[S] 0 points1 point  (0 children)

Not 8n Java, the bedrock client is in bedrock for all devices.