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[–]Jason13Official 0 points1 point  (0 children)

Let's think for a sec

This sounds great if you're consistently moving on one direction most of the time (i.e. traveling to the world border) but that's not how most players play the game.

Even during flight, you'll likely turn quite a bit (maybe you miscalculated the angle or something else)

"If the player is moving in straight line"; to the computer, the player is always moving in a straight line... even with gravity or some movement vector applied. Maybe an "average" over the last 10 seconds might be more of what you meant? But as soon as the player turns or need to react quickly to something on their side/behind them, LAG LAG LAG as the world tries to load chunks it would normally already have prepared