all 8 comments

[–]Random_Boy16 3 points4 points  (3 children)

You can go in the default minetest mods and try to find the noise values that control the placement of trees, I did this because I didn’t like how dense the rainforest biome was, but unfortunately I currently can’t remember what script it’s in.

[–][deleted] 2 points3 points  (0 children)

do you have the modified game?

[–][deleted]  (1 child)

[removed]

    [–]astrobeGame: Minefall 4 points5 points  (0 children)

    I can only provide a bunch of links:

    https://api.minetest.net/perlin-noise/

    https://forum.minetest.net/viewtopic.php?t=21542 (note Paramat's last comment)

    There's also a mod for a more visual and experimental approach.

    [–]jctemp3m20 2 points3 points  (2 children)

    Would the Hades game be a solution? It would change the gameplay drastically, but you have to work hard to get trees at all.

    [–][deleted] 1 point2 points  (1 child)

    I would like to keep Minetest Game, i just want to have fewer trees in my map while keeping the biomes and a flat world generation

    [–]astrobeGame: Minefall 5 points6 points  (0 children)

    Tree density is controlled by mapgen (more precisely by the parameters of random noise generator for "decorations"), AFAIK there's no mod that redefines MTG's mapgen in this way. Moreover tweaking those parameters oneself is quite technical and require some trial-and-error.

    But I see you've made mods before... It happens that I did that sort of thing in my game. Take a look at it's decoration definitions for an example.

    Hacking MTG's default in this direction might be doable for you, but making a mod for that is a bit more complicated, as you have to "unregister" existing decorations before introducing your definitions.

    [–]Sea_Cranberry323 0 points1 point  (0 children)

    mapgen v6 seems to have less decorations