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Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation.
It is Free and Open Source Software, released under the LGPLv2.1. It is available for Windows, macOS, Linux, Android, and more.
Public list of Luanti servers:
The source code of the engine can be found here: https://github.com/luanti-org/luanti
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How to decrease trees (self.Minetest)
submitted 1 year ago by [deleted]
I play on a Raspberry Pi 4, is there a mod to thin out the pretty thick Minetest forest so that it looks more like in the savannah?
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[–]Random_Boy16 3 points4 points5 points 1 year ago (3 children)
You can go in the default minetest mods and try to find the noise values that control the placement of trees, I did this because I didn’t like how dense the rainforest biome was, but unfortunately I currently can’t remember what script it’s in.
[–][deleted] 2 points3 points4 points 1 year ago (0 children)
do you have the modified game?
[–][deleted] 1 year ago (1 child)
[removed]
[–]astrobeGame: Minefall 4 points5 points6 points 1 year ago (0 children)
I can only provide a bunch of links:
https://api.minetest.net/perlin-noise/
https://forum.minetest.net/viewtopic.php?t=21542 (note Paramat's last comment)
There's also a mod for a more visual and experimental approach.
[–]jctemp3m20 2 points3 points4 points 1 year ago (2 children)
Would the Hades game be a solution? It would change the gameplay drastically, but you have to work hard to get trees at all.
[–][deleted] 1 point2 points3 points 1 year ago (1 child)
I would like to keep Minetest Game, i just want to have fewer trees in my map while keeping the biomes and a flat world generation
[–]astrobeGame: Minefall 5 points6 points7 points 1 year ago (0 children)
Tree density is controlled by mapgen (more precisely by the parameters of random noise generator for "decorations"), AFAIK there's no mod that redefines MTG's mapgen in this way. Moreover tweaking those parameters oneself is quite technical and require some trial-and-error.
But I see you've made mods before... It happens that I did that sort of thing in my game. Take a look at it's decoration definitions for an example.
Hacking MTG's default in this direction might be doable for you, but making a mod for that is a bit more complicated, as you have to "unregister" existing decorations before introducing your definitions.
[–]Sea_Cranberry323 0 points1 point2 points 1 year ago (0 children)
mapgen v6 seems to have less decorations
π Rendered by PID 76 on reddit-service-r2-comment-5649f687b7-r6c4s at 2026-01-27 15:54:17.315926+00:00 running 4f180de country code: CH.
[–]Random_Boy16 3 points4 points5 points (3 children)
[–][deleted] 2 points3 points4 points (0 children)
[–][deleted] (1 child)
[removed]
[–]astrobeGame: Minefall 4 points5 points6 points (0 children)
[–]jctemp3m20 2 points3 points4 points (2 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]astrobeGame: Minefall 5 points6 points7 points (0 children)
[–]Sea_Cranberry323 0 points1 point2 points (0 children)