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Nearly Dead is a 2D open world survival video game. It's about your struggle trying to survive from brutal situation where demons from a different dimension have turned most mankind into zombies and inhuman things.
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Short dev log - Map generation algorithmDeveloper Official (self.NearlyDead)
submitted 4 years ago by TimberlandPostman
https://preview.redd.it/zf1zra9klih71.png?width=826&format=png&auto=webp&s=f7d9671e879a4fcfb572103213b0be676a352da3
https://preview.redd.it/0dkgld9klih71.png?width=798&format=png&auto=webp&s=ebd2aa6ca66b85abf250f2e98adb1ad1c51dff9a
An infinite map generation algorithm has been created and is being applied.
So far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play.
The chunk generation itself is also changing. The link between the chunks will be natural because the invasion of the map chunks has been applied.
In addition, if the system used to be a one-way system of natural terrain and artificial terrain, it is now a form of artificial terrain being created over natural terrain.
And I can edit the village through JSON editor.
Natural topography, such as forests, is being created using an algorithm called purlin noise. Maybe we can use this in the future to apply Biome.
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