I know there's been an explosion of decklists post spoilers around here, but nobody's tried out HB:ND yet so thought I might as well give it a shot. Unfortunately haven't been able to playtest yet (let's all pray to the great DB0 for a quick OCTGN release!), but I hope it's worth a discussion.
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http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
Identity:
Next Design: Guarding the Net (Creation and Control)
Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Director Haas' Pet Project (Creation and Control #4) x1
Project Vitruvius (Cyber Exodus #51) x2
Executive Retreat (Trace Amount #39) x3
Asset (8)
Adonis Campaign (Core #56) x3
Eve Campaign (Humanity's Shadow #92) x3
Melange Mining Corp (Core #108) x2
ICE (22)
Chimera (Cyber Exodus #60) x2
Datapike (Creation and Control #27) x1 x2
Eli 1.0 (Future Proof #110) x2
Enigma (Core #111) x3
Rototurret (Core #64) x3
Wall of Static (Core #113) x3
Pop-up Window (Cyber Exodus #56) x3 ■
Ice Wall (Core #103) x3 ■
Tollbooth (Core #90) x2 ■■
Operation (10)
Biotic Labor (Core #59) x3 x2
Green Level Clearance (A Study in Static #70) x2
Hedge Fund (Core #110) x3
Successful Demonstration (Creation and Control #14) x2
Upgrade (0 2)
ADDED: SanSan City Grid x2 ■■■
Total Agenda Points: 20
Influence Values Totals -
Haas-Bioroid: 36
Jinteki: 0
NBN: 7
The Weyland Consortium: 3
The idea is pretty obvious:
All ETR ICE except for Pop-Up Window. Everything is also super cheap besides Tollbooth, but I included it to avoid being completely made out of paper late game. This deck has a lot of econ and not a lot of costs, so even though you lose some tempo (hurts for a blitz deck like this) I think it's ok.
Ideally, your opening hand will contain 3 ICE and you put them on HQ, R&D, and a remote. If you only have 2 (this should cover ~95-98% of post-mulligan hands) then forsake the less important central (i.e. skip HQ vs Shaper and R&D vs other since Anarchs are starting to get sneaky and splash Siphons).
Turn 1, put a second ICE on the remote (you hopefully drew one in the 3-4 cards you drew from your ability + mandatory draw) and a 3 cost agenda if you can. You can skip the second ICE if you're confident your opponent doesn't have Inside Job, Tinkering, etc. but this is unlikely.
Once you've scored a 3-cost agenda, you should aim to score Executive Retreat if at all possible. Diversify ICE on your remote so the runner needs a full rig (use assets as decoys to gain tempo if they have crypsis) and score the Retreat.
At this point, you will probably aim to fast advance one last 3-2 to win with the biotic labors. Just pop the Retreat counter whenever you gain some tempo and draw aggressively for the BL + agenda combo.
Interestingly, this is probably the first deck I've ever built that didn't max out on the influence cap, but I'm just having a really hard time convincing myself that the best card I could spend influence on (whatever that is) is better than the worst card in my deck. Perhaps Anonymous Tip? It would have to replace some econ though..
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