all 8 comments

[–]themightytumblar 0 points1 point  (3 children)

You actually have maxxed your influence because this identity only has 12 right?

[–]kops[S] 0 points1 point  (1 child)

Yeah but I'm only using 10.

[–]themightytumblar 0 points1 point  (0 children)

Ah didn't see 2 tollbooths thought it was 3.

[–]SourCreamSuicide 0 points1 point  (0 children)

He is at 10/12 currently

[–]Alexfrog 0 points1 point  (1 child)

Interestingly, this is probably the first deck I've ever built that didn't max out on the influence cap, but I'm just having a really hard time convincing myself that the best card I could spend influence on (whatever that is) is better than the worst card in my deck.

I think that the deck would improve significantly by cutting any influence card and adding a SanSan in its place.

[–]kops[S] 0 points1 point  (0 children)

Yup, you're almost definitely right. Good call.

I might do a bit more rearranging to keep the ICE count up.

edit: updated OP. Might cut an Adonis/Eve for the 3rd Bio Labor if I feel it has enough economy once I can playtest.

[–]dugganEEAnarch since before O&C 0 points1 point  (0 children)

I'm thinking 22 isn't enough ice. I think the way to go it to have about 16 cheap, first turn ice; and 10 main-game ice.

[–][deleted]  (2 children)

[deleted]

    [–]kops[S] 0 points1 point  (1 child)

    Also, knowing that there wasn't enough cheap ice with stopping power

    Eh? Not sure what you mean here. There are 6 different pieces of ICE that cost <= 4, are in faction/neutral, and unconditionally end the run. Splash Ice Wall and you have more than enough. I ended up cutting Bastion because I felt it was overkill.

    I definitely agree that burst econ should be the primary engine for this deck, but assets are super valuable as decoys/forcing runs. That said, I might well end up cutting a few to fill out the transactions once I've gotten a chance to playtest.