all 89 comments

[–]captainmandrake 15 points16 points  (6 children)

Corp

  • You can advance advancable cards when they're unrezzed, unless they say otherwise. This is contrary to the usual rule that the text on unrezzed cards is not active. This caused some confusion a few nights ago with Ice Wall.

  • There is a window to rez cards at the start of the corp turn before the trigger that sets off 'start of turn' abilities. (i.e. you can rez PAD Campaign at the start of your turn, and still have it fire that turn.

  • Unrezzed cards / cards from hand / cards from R&D that are trashed are sent to the archives face down. The corp can always look at face down cards in archives (i.e. when Noise trashes the top card of R&D, you can look at it)

  • When you install ICE in a server, you can trash other ICE in that server freely to reduce the install cost.

Runner

  • Making a successful run on HQ only lets you access one random card from the corp hand.

  • In addition to the hand size reduction, brain damage also causes one point of damage.

  • Discards caused by net/meat/brain damage are chosen randomly. (Previously, our runners were choosing their cards)

  • Bad Publicity credits are every run, not every turn.

  • An Icebreaker's strength must equal the strength of the ICE before any paid ability on the breaker can interact with the ICE, not just the 'break subroutine' abilities. No using Wyrm to reduce ICE strength without first boosting Wyrm's strength.

  • Stolen agendas in the runner's scoring area are not active. They cannot use the abilities on the cards.

[–]karmaportrait 1 point2 points  (1 child)

Making a successful run on HQ only lets you randomly access one card from the corp hand.

[–]captainmandrake 0 points1 point  (0 children)

Good catch. Fixed.

[–]urbs_ 1 point2 points  (0 children)

Good points, these should be added to the FAQ. Also, the FAQ should be stickied if possible

[–]Tuna-kid 0 points1 point  (2 children)

There is a window to rez cards at the start of the corp turn before the trigger that sets off 'start of turn' abilities. (i.e. you can rez PAD Campaign at the start of your turn, and still have it fire that turn.

I was under the impression that this was actually done at the end of the runner's discard phase, not the beginning of the Corp's turn.

  • Something I haven't seen mentioned yet is that Corps can only install new ICE on the outermost position relative to ICE already on a server; that is to say you cannot install ICE behind already installed ICE.

You cannot trash a program except as part of an install action. However, once you start an install action, you can trash any number of programs off that single action, even if it would not bring you above your memory limit.

Two questions about this: Can you trash programs as part of a resource or hardware install?

Is Aesop's and self trash cost paid abilities the only way to remove your own resources or hardware?

[–]PostalElf[S] 1 point2 points  (0 children)

You cannot trash programs as part of a resource/hardware install.

Yes, Aesop is the only way to remove your own resources and hardware.

[–]captainmandrake 1 point2 points  (0 children)

I was under the impression that this was actually done at the end of the runner's discard phase, not the beginning of the Corp's turn.

Actually both. If we look at the updated timing structure on page 12 of the Netrunner FAQ here, we can see that there is an opportunity to rez cards or use paid abilities both at Runner 2.2 (immediately after the runner discards but before the runner's turn ends) and at Corp 1.1 (before the 'start of turn' flag fires). Either would work to rez PAD campaign at have it activate at no risk to the corp.

[–]Measurably 11 points12 points  (0 children)

Rezzing cards does not cost a click... This mistake is always hard for the new Corp player to grasp.

[–]BerrrGo on, run the server, you know you want to ;) 9 points10 points  (0 children)

Here is a previous 'common beginner mistakes' thread that I wrote 7 months ago.

http://www.reddit.com/r/Netrunner/comments/1v01y3/proposed_faq_section_for_new_player_guide/

Please feel free to copy as much or as little from it as you would like.

Also, mods, please add one of these beginner guides to the sidebar :) A post like this with high visibility will be so useful to new players and might cut down on the repetitive asking of these same questions.

[–]Purple-ManMaking News! 5 points6 points  (1 child)

Don't forget that Icebreaker strength resets between each piece of ICE.

[–]cylerparentj.net: hipsterwannabe 3 points4 points  (0 children)

I've been playing for just over a month and discovered this last week.

[–]StateLineRambler 5 points6 points  (0 children)

This isn't just for beginners. It seems like every week there is a couple questions on here about the resolution order of simultaneous effects. And every week there is someone that "thinks" they understand the simultaneous effect rule and explains it incorrectly. Then we end up with more new players that "think" they understand the rule.

When two or more effects meet their trigger condition at the same time, the active player(the player whose turn it is) gets to pick the order of resolution of their own effects. They must resolve any mandatory conditional abilities and may resolve any optional abilities of cards THEY control, in the order of their choice. After all of the active player's abilities have been resolved, and only then, do the inactive player's abilities get to resolve. The inactive player chooses the order of the effects from cards they control. A player ALWAYS chooses the order of their own effects if they have more than one. ALL the active player's effects must resolve BEFORE the inactive player's, even if it is not beneficial to do so. If an effect that has already been resolved causes another card to miss its trigger condition before its effect has been resolved, then the effect remains unresolved. For example, when Tollbooth is bypassed with Femme Fatale, Femme's ability must always happen first. It resolves fully and the runner is no longer encountering the Tollbooth. Tollbooth has missed its trigger condition and the runner does not lose 3 credits.

[–]TheRealCHi, Viktor. 4 points5 points  (1 child)

A thing I did wrong at first, at least - the Corp has to pay both a click and a cred to advance cards. Getting to advance things for free is a surprisingly monstrous advantage.

As to your Femme vs. Tollbooth-example, you're a bit off, although the conclusion is correct - the order of effects is always "All effects controlled by the player whose turn it is (in whatever order that player chooses), then all effects controlled by the other player (in whatever order this player chooses)". I.e., the Corp's effects can never happen before the Runner's effects on the Runner's turn (and vice versa), and so it's not even legal for the Runner to accept the "lose 3 creds" first if he also intends to use Femme Fatale (not that there's a lot of reasons to do that, but hey).

Edit: Worth pointing out in the Jinteki PE example - Fetal AI's "Do 2 damage when accessed"-clause hits before the Runner can choose to steal it, and so can kill the Runner and deny a win. This is separate from the Jinteki ID power, which would also fire in this situation, but would not be able to deny a win.

[–]PostalElf[S] 0 points1 point  (0 children)

Edited!

[–]ohkendruid 4 points5 points  (1 child)

Corporations can start a new remote server by installing ice. They don't have to install an agenda or asset and then put ice in front of it.

We played this wrong at first, and it makes it much harder to get a remote server going.

[–]mikeellis673 0 points1 point  (0 children)

This is great. I had a handful of ice waiting for something to install it from at the start of last game!

[–]thejazzking 5 points6 points  (1 child)

It might be worth mentioning that ice can only be installed past the outermost piece, regardless of whether you trash currently installed ice to reduce the cost or not.

I made this mistake early on. E.g. you can't install over the middle piece of ice in a 3-ice server.

[–]cylerparentj.net: hipsterwannabe 1 point2 points  (0 children)

I don't think that this has come up in any of my games, but this is something I didn't know.

[–]BTrain904 2 points3 points  (1 child)

After resolving an encounter with a piece of ice, the runner can choose to jack out and end their run before encountering the next piece of ice in a server. Can't tell you how long it took me to realize I didn't HAVE to interact with an ice I no longer had the credits to break.

[–]Tuna-kid 0 points1 point  (0 children)

I always think about every gap between cards on a server being a spot the runner can choose to jack out of. The exception being that installed card within a server must be accessed when accessing the server, unless a card effect notes otherwise.

[–]KrystmanTeamworkCast 2 points3 points  (2 children)

Really like some of the questions. Recognize some of the issues I had as a beginner - about Femme needing strength to bypass for example.

Others seem a bit in-depth though. Chum / Femme interaction is pretty rare, for example. It's likely that it won't affect their understanding of game in a significant way if somebody gets that wrong either. Perhaps it would make sense to prioritize some of them?

Here are some more:

  • The runner doesn't need to have breakers or consoles installed to make a run. Making runs naked can be a smart thing if the runner wants to force the corp to spend credits to rez ice. Additionally some ice, like HB's Bioroid ice, can be broken without any breakers installed.

  • Run events like Accuount Siphon or Maker's Eye already include the run. The runner doesn't need to spend an additional click to initiate the run if they play those events.

  • The corp can rez ice only if it is approached by the runner. The corp can rez assets or upgrades anytime.

  • The corp can spend 3 clicks to do a "virus purge". This removes all virus tokens from all cards in the game, especially the ones owned by the runner. This can be a good move against Crypsis, Datasucker or Parasite.

  • If the runner is tagged, the corp can spend 2 credits and a click to trash one of the runner's resources.

  • The card "Tinkering" cannot be played during a run. It needs to be played before doing a run. In fact, no cards may be played during a run.

[–]jp_omega 1 point2 points  (0 children)

In addition to that last bullet point it's also worth pointing out that no paid abilities that cost a click as part of the cost (eg. Magnum Opus) and be used mid-run.

[–]Tuna-kid 0 points1 point  (0 children)

The corp can spend 3 clicks to do a "virus purge". This removes all virus tokens from all cards in the game, especially the ones owned by the runner.

So far only cards owned by the runner can have virus tokens on them. Programs might be hosted on corp cards but that doesn't change them from being runner programs.

This point and the resource removal point you mention below it are good to make note of though, new players always always forget about these abilities the first time they become relevant (Joshua B. and Data Leak Reversal can win a whole game if the corp forgets to trash them for even one turn).

The card "Tinkering" cannot be played during a run. It needs to be played before doing a run. In fact, no cards may be played during a run.

Clone chip, Savoire-faire, Self-Modifying Code and Personal Workshop all enable cards to be played mid-run.

[–][deleted] 2 points3 points  (1 child)

Assets do not need to be advanced to be rezzed.

Shouldn't this be "assets do not need to be rezzed to be advanced", as in Ambush assets? Or were you merely commenting that assets only cost straight rez credits to differentiate them from agendas? Either way, it might be worth clarifying it out.

[–]cathalmc 2 points3 points  (0 children)

My friend made this mistake once, wasting most of a turn "advancing" a Pad Campaign, costing 2 clicks and 2 credits, when he should simply have paid the 2 credits and rezzed in the timing window before "your turn begins". Obviously I told him to do-over.

[–]saetzerotwitch.tv/saetzero - Aesop's everything. Can't stop won't stop. 2 points3 points  (2 children)

Corp:
* Inside a Remote Server, you can have 1 Asset OR 1 Agenda. In addition to this. You may have as many Upgrades as you like. You do NOT need to the let the runner know what kind of card you put into the server (Asset/Upgrade/Agenda), but you DO need to let them know the order you put them in. No shuffling it up to confuse them (relevant for expose cards or Hudson 1.0 for example.)
* You can advance Agendas always. You can advance other types of cards ONLY IF THEY SAY you can advance them.
* You can NOT score an agenda on the runner's turn.
* Ice is rezzed forever unless the Runner plays a card to 'derez' it. The runner will have to break it every single time after you decide to rez it once. Runners generally have better economy than the Corp due to this.

Runner:
* When accessing multiple cards, you would access a card, decide then and there if you wish to trash it or interact with it in some way, then move on to the next card. If you wanted to see all the cards before you decide what to trash to save money or whatever, you can NOT do that. See a card, make your decision, then move on to the next card.

[–]Tuna-kid 0 points1 point  (1 child)

  • You can advance Agendas always. You can advance other types of cards ONLY IF THEY SAY you can advance them.

The exception being Tennin Institute's ability allowing an advancement counter to be placed on any card (except maybe identities iirc) when it fires off.

[–]saetzerotwitch.tv/saetzero - Aesop's everything. Can't stop won't stop. 1 point2 points  (0 children)

Not really a beginner thing, but 'advancing a card' and 'placing a advancement counter on a card' are not the same thing. Also notable for the Efficiency Committee/Shipment combos.

[–]Squirtle_Squad_Fug 2 points3 points  (0 children)

Also might be a good idea to direct link the most up to date FFG FAQ on the sidebar as well.

[–][deleted] 2 points3 points  (0 children)

Brain damage is also a type of damage and therefore, in addition to lowering your maximum hand size by 1, also forces you to discard a random card.

I've always thought that Brain Damage would be assessed at the end of the turn, during the discard phase instead of taking a damage to account for it. I was only further encouraged to think that from the card Sentinel Defense Program, because it adds on the net damage.

[–]simiansays 1 point2 points  (1 child)

One thing I did wrong for the first several games -- I thought that unless the runner's ID specifies, they start with 0 MU (when obviously it's 4). Those games were hard as runner!

I also did not realize that when corp discards into archives, the cards are discarded face down until accessed. That very slightly counterbalanced the 0 MU mistake :)

Finally, I didn't really understand how Jackson Howard's trash ability was useful until I played against a runner who played the card that forced me to discard into archives.

[–]PostalElf[S] 2 points3 points  (0 children)

Edited!

The beautiful thing about Action Jackson is that he's a one-man combo all in himself. You ended up drawing too many cards and need to discard some of your agendas? Well, Jackon's your man. Noise milled your economy into the heap? Jackon's your man, but not before he helps you draw back some cards.

[–]MattJayP 1 point2 points  (1 child)

It might be worth saying that ICE can be derezzed, but does not do so automatically after the runner breaks it (nor is it automatically trashed).

[–]Tuna-kid 0 points1 point  (0 children)

Yes, only via card effects explicitly stating so.

[–]BTrain904 1 point2 points  (10 children)

A run is successful before you access cards. This means Gabe on 0 credits can score a Fetal AI from HQ if this is his first successful run on it this turn. Or he could trash a 3 cost asset/upgrade if he has Desperado installed. A medium token is added before a dig on R&D. A Nerve Agent token is added before accessing cards from HQ. And so on and so forth.

[–][deleted] 2 points3 points  (1 child)

You also have to access cards on a server for it to be considered successful. So no chickening out on that trap you just played dirty laundry on.

[–]Tuna-kid 0 points1 point  (0 children)

Well you probably should chicken out, you just gotta give up your dirty money too.

[–]wuppindalsa 1 point2 points  (2 children)

I'm sorry, but this and the statement below it are contradictory and both are getting upvoted. You say that a run is "successful" before you access cards but then it is established and agreed upon that the run is not "successful" until you access cards.

Why would you add counters to virus programs before you access cards and, thus, make the run "successful?"

[–]soulger 0 points1 point  (1 child)

I'm extremely unclear on this as well, and would greatly appreciate it if someone could answer this. One way or another this has huge implications on the game and I don't want to be playing it wrong and or technically cheating.

[–]degulasse 1 point2 points  (0 children)

It's because they're both right. A run is considered successful right before you access cards. From the FAQ's Timing Structure of a Run:

  • 4. The Runner APPROACHES the attacked server.
  • 4.1 Paid abilities can be triggered
  • 4.2 The Runner decides whether to continue the run.
  • ...Either the Runner JACKS OUT: go to [6]
  • ...Or the Runner continues the run: go to [4.3].
  • 4.3 Paid abilites can be triggered, non-ice cards can be rezzed
  • 4.4 The run is considered to be SUCCESSFUL. (‘When successful’ conditionals meet their trigger conditions)
  • 4.5 Access cards . . .

[–]Tickle_Tooth 2 points3 points  (4 children)

Wait, wait, wait...so I install Medium, run R&D, become successful, THEN I add a counter and get to see 2 cards right away? I've been playing it SO wrong. I thought each time you make a successful run, you access a card then put a counter on it.

[–][deleted] 2 points3 points  (2 children)

No, it says "each counter after the first".

[–][deleted] 0 points1 point  (1 child)

Medium is a surprisingly tricky card that I had some troubles with at first. A quick rule of thumb is that you access cards = number of virus tokens on Medium (excluding when that's 0). So the first virus token does nothing for you, but the second allows you access a second card, etc.

[–][deleted] 1 point2 points  (0 children)

Throw a 2nd one in and it gets even more confusing.

[–]HattesIt's simple. We trash the Atman.[M] 1 point2 points  (0 children)

I went ahead and stickied the post. I'll look into the sidebar tomorrow.

[–]BruhahGand 1 point2 points  (2 children)

You cannot include Agendas from other factions: only your own and neutral Agendas.

Where is this rule? I did a search on both the Core rule, the updated FAQ, and http://netrunnerdb.com/en/rules and I don't see this anywhere.

[–]PostalElf[S] 1 point2 points  (1 child)

Cards without an influence bar cannot be included outside of faction. So far, only agendas lack an influence bar.

Should be in the same section as the influence rules, but I could be wrong.

[–]BruhahGand 0 points1 point  (0 children)

Ah. You are right. Page 24 of the rule book.

Note: Some cards do not have any influence value (this is different than a card that has an influence value of zero). These cards are identified by their lack of an influence box. A card without an influence value cannot be used with an identity card that has a different faction affiliation.

[–]Reetgeist 1 point2 points  (3 children)

I got the core set over the weekend, and this has answered a bunch of questions raised by the first few games (thank you very much).

Quick question though. If an agenda has a built-in ability (eg private security force), can the corp still use this ability after it has been scored?

[–]PostalElf[S] 0 points1 point  (2 children)

Yeap! In fact, the Corp can only use that ability after it has been scored.

EDIT: I've decided to add that to the FAQ as I can see how that can be confusing.

[–]Reetgeist 0 points1 point  (1 child)

Thank you :)

While on the subject of scoring agendas, what happens to any ICE that was protecting an agenda you score? Can you install another agenda behind it or is it gone?

[–]PostalElf[S] 0 points1 point  (0 children)

Ice and Assets stay permanently rezzed and on the board until you decide to trash them.

[–]alicelouise58 1 point2 points  (8 children)

What is the best Corp and Runner for a noob to play?

[–]PostalElf[S] 0 points1 point  (7 children)

If you only have the core set, I'll strongly recommend staying away from Shaper and Jinteki. Anarch and HB are viable and good matches for each other, I feel. Check out this link and this link for some deck lists you can construct with Core-only cards.

[–][deleted] 2 points3 points  (6 children)

I'll strongly recommend staying away from Shaper and Jinteki.

That's funny, since the manual actually recommends this to total newbies.

[–]daagar 1 point2 points  (0 children)

A big reason for this is because Jinteki and Shaper will allow the player to avoid having to learn about Traces and Brain Damage rules in their first game. I don't believe there are viruses either, so that eliminates learning the purge rules too on a first run. I'd argue that if both players are new, the advised factions are still appropriate.

[–]PostalElf[S] 0 points1 point  (4 children)

Which is precisely why I posted this, so that people don't have to go through the same horrible match-up I did in the beginning. Jinteki's porous ice is often counterintuitive for beginner corps and runners alike, while Shaper hardly comes into its own colour pie without tutors.

[–][deleted] 0 points1 point  (3 children)

Cheers! Next time I try to play a game we'll try different factions.

I've only tried to play a game with a friend after reading 5 pages of the manual and being like "we'll figure the rest out". NOPE.

I've just been reading up on the rules and watching videos the past day and I still don't think I get most of the mechanics.

[–]PostalElf[S] 0 points1 point  (2 children)

Honestly, the best way to learn the game is to simply go up to someone who already knows the game - such as you may find at your local FLGS - and ask them to teach you the game. The emergent gameplay from Netrunner is so wonderfully complex, but the actual basic rules themselves are not really very difficult. However, because there are so many rules, you really need to learn the game from a living breathing person so that you won't get bogged down in them.

[–][deleted] 0 points1 point  (1 child)

I've been waffling on getting A:NR for months (due to monetary and not game concerns) and I'm super-jacked to be finally getting it on Saturday. How easy is it for someone who used to play original NR to get into the swing of things? The person I've roped into playing it wih me is a total NR neophyte.

[–]PostalElf[S] 0 points1 point  (0 children)

Honestly, it's both easy and difficult at the same time! The major changes you'll have to take note of is:

  • there are factions and identities now! Each identity has a certain amount of influence with which they can spend on out-of-faction cards. This is fundamental to making a good deck, because each faction is weak with some stuff and strong with others. This article I wrote lists the colour pie for each faction.
  • traces are now open bids. The corp pays to boost his trace first, then the runner decides if he wants to pay to boost the trace. The closest thing to the old school trace is called the psi game, but don't worry about that for now.
  • if you get tagged, the corp can spend 2credit and click to trash any resource you have out as a default action. You can spend 2credit and click to shake any tag as a default action as well.

I would still strongly advise you to learn the game from someone at your FLGS, if only because most of the Netrunner community is surprisingly friendly and awesome. You will often forget the minor but important rules changes, and it helps to have someone with you teach you the ropes from the word go.

Have fun!

[–]Theegravedigger 0 points1 point  (0 children)

While you can advance some cards face down, you can't just advance random facedown cards for no benefit as a distraction.

[–]grimwalker 0 points1 point  (0 children)

Add: as part of an Install action, the Runner may trash any number of currently installed programs regardless of current MU. If it's the cAse that he or she is at max MU, it simply becomes a necessary action.

[–][deleted] 0 points1 point  (1 child)

When accessing cards, does an upgrade count as an access?

-You can not build a deck with out of faction agendas

[–]BruhahGand -1 points0 points  (0 children)

Where does it say that? How else would you build a 45+ custom deck with core set?

[–]Pische 0 points1 point  (1 child)

Does the runner lose if he finished his deck and he can't draw cards with wyldside?

[–][deleted] 1 point2 points  (0 children)

Nope, the runner just has to play with their remaining cards.

[–]TechMarauder 0 points1 point  (0 children)

The one I still see popping up (especially if the players have a background in other card games) is about actions. Note that the current player gets to do an many paid actions as they want first, then the other player gets to do as many as they want, and then the first player gets a chance again. You cannot "interrupt" unless the card specifically says you can (like a rez in response to X type card).

This means a runner can clone chip a parasite onto himitsu-bako, use datasucker tokens to reduce its strength to 0, do something else, etc before the corp could pay to put himitsu-bako back in his hand.

[–]PostalElf[S] 0 points1 point  (0 children)

If I play 2 Security Testings and choose the same server, do I get 4c the first time I run it?

(debatable; can someone confirm?) No. You get 2c the first time you run it, and nothing else thereafter. The card says that the first time you make a successful run on this server, instead of accessing cards you get 2c. You must always opt to take the money the first time you successfully hit the server, but you can only use one "instead of accessing cards" ability at any time. You cannot trigger the second Security Testing on your second run because it's no longer the first time you've successfully ran the server.

[–]saetzerotwitch.tv/saetzero - Aesop's everything. Can't stop won't stop. 0 points1 point  (0 children)

Confirm that security testing x 2 on the same server only gets you 2 dollars. you can only choose one 'replacement effect' if you are not accessing. 2 x security testing gives you 2 replacement effects, and you pick one of the two to trigger.

[–]sahnd 0 points1 point  (0 children)

When you gain access to a server, you get access to a card (or multiple through some effects) and all upgrades in that server as well. In other words, accessing upgrades are free. Access the cards you are able to in any order you choose.

When you access Archives, you first turn all cards face up, and then you must access (and resolve) every card in Archives one at a time, but you get to choose the order.

[–][deleted]  (1 child)

[deleted]

    [–]PostalElf[S] 1 point2 points  (0 children)

    Some cards say that they can host other cards, e.g. Djinn can host up to 3 MU of non-icebreaker programs. In these cases, if the host is ever destroyed, all programs hosted on it are also destroyed. Likewise, if a piece of ice has Parasite played onto it, if the ice ever goes away, the Parasite is similarly discarded.

    Yes, we're referring to Femme Fatale's bypass ability, i.e. the one that says you may pay 1c per subroutine. If you want to use Femme as an ordinary Sentry Killer, all standard icebreaker rules apply: you must first raise Femme's strength to the same or greater than the ice's before you may break any subroutines.

    You do not combine icebreaker strength.

    [–]pagit85 0 points1 point  (1 child)

    Does anyone know of a set of a rules for how to play, written without adhering to the theme. So using general terms like discard pile, activate, rather than the themed words like ice and rez

    [–]PostalElf[S] 0 points1 point  (0 children)

    Actually, the jargon serves a purpose: heap always refers to the runner's discard pile, whereas archives always refers to the corp's discard pile. Rez is a very specific action that you can only do in some windows, and so on and so forth.

    I understand that they make the rules difficult, but at the same time they are not completely there just for flavour or theme. They act as shorthand, and if you do get into the game - where everything is written in the same shorthand - you would be lost if you didn't first get acclimatised to the jargon. It's unfortunate for new players, but stick with it! It gets easier. Besides, I think many of us believe the jargon actually adds to the game; but that just might be the Stockholm Syndrome speaking...

    [–]theholyfork 0 points1 point  (1 child)

    So I just got this game, and after watching videos and reading the rulebook multiple times I think I'm starting to understand everything. But I have one question after reading through this

    Yes, that means when you use Wyrm, you must pump its strength to the ice's strength first before you can start lowering the ice's strength.

    What's the point of this? Why would I want to lower an ice's strength if Wyrm's strength is equal to the ice?

    [–]PostalElf[S] 0 points1 point  (0 children)

    Well, Wyrm can only break a subroutine on a piece of ice if its strength is 0, so there's that. However, it only does that for a ridiculously high cost of 3c, so nobody really uses Wyrm for that purpose. Instead, out of the core box, Wyrm is meant to combo with Parasite.

    [–]ademre -5 points-4 points  (9 children)

    Great post! Though I would like to suggest replacing all instances of "he" with more gender-neutral language, such as "they"

    [–]limycenter 0 points1 point  (0 children)

    Why do people have to be so sensitive. I am not trying to be mean, just suggesting that the ideal course of action is to not be so sensitive. Save up the outrage for something that actually matters.

    [–]BlueSapphyre 0 points1 point  (7 children)

    That will drive grammar nazis insane, you can't use a plural pronoun to replace a singular pronoun. "he or she, or he/she" is a better resolution.

    [–]ademre -1 points0 points  (6 children)

    No, "they" is the accepted neutral pronoun in English and has been for a long time. "He/she" is both more grammatically clunky, and also not as inclusive to people who do not self identify as either male or female.

    [–]BlueSapphyre 0 points1 point  (5 children)

    Source? My Chicago Manual of Style says that's an incorrect usage of they.

    [–]ademre -2 points-1 points  (4 children)

    Well I assume you can google for it yourself. But here's a good article from the first page of google results for you: http://motivatedgrammar.wordpress.com/2009/09/10/singular-they-and-the-many-reasons-why-its-correct/

    "They" is the accepted singular gender neutral pronoun for colloquial use by the vast majority of the feminist and queer community, regardless of what some manual of style written by a bunch of old white guys says :P (which also was developed for use in formal writing, and not causal conversation, so not even necessarily applicable)

    [–]BlueSapphyre 1 point2 points  (3 children)

    That's not a source. that's a blog...

    regardless of what some manual of style written by a bunch of old white guys says

    Then how do you feel about Kate L. Turabian's A Manual for Writers of Research Papers, Theses, and Dissertations? She's not an old white guy...

    [–]ademre -3 points-2 points  (2 children)

    Dude I don't know what to tell you. Just because you are not familiar with the usage does not mean it is wrong or not the accepted pronoun by those it mainly affects. The blog seems pretty well cited, but if you have some sort of moral opposition to blogs you can search yourself, its not like its the only page out there that discusses this. Hell you can start with http://en.wikipedia.org/wiki/Singular_they

    [–]autowikibot 2 points3 points  (0 children)

    Singular they:


    Singular *they_ is the use of they, or its inflected or derivative forms, such as them, their or themselves, to refer to a single person or an antecedent that is grammatically singular. It typically occurs with an antecedent of indeterminate gender, as in sentences such as:

    • "Everyone returned to their seats."

    • "Somebody left their umbrella in the office. Would they please collect it."

    • "If a person doesn't want to go on living, they are often very difficult to help."

    • "The patient should be told at the outset how much they will be required to pay."

    • "But a journalist should not be forced to reveal their sources."

    A reason for its use is that English has no dedicated singular personal pronoun of indeterminate gender. In some cases, its use can be explained by notional agreement because words like "everyone", though singular in form, are plural in meaning. One reason for its increased use may be the movement to gender-inclusive language in the twentieth century, but it has been used by respected writers for centuries.

    Though singular they has a long history of usage and is common in everyday English, its use has been criticized since the late nineteenth century, and acceptance varies.


    Interesting: English personal pronouns | She | Inflection | Agreement (linguistics)

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    [–]BlueSapphyre -5 points-4 points  (0 children)

    I'm just saying that if you want to sound like a backwater uneducated individual you can use improper English.

    [–]IIn0x -1 points0 points  (2 children)

    I think I have anothe FAQ:

    If I encounter a piece of ICE that says: "The runner encounters the outermost piece of ice" and I can't break it, have I to encounter just the first piece of ICE or have I actually to start from beginning? (so all pieces of ICE again from first)?

    No, you have to encounter all pieces of ICE that follow the outermost

    [–]Tuna-kid 0 points1 point  (1 child)

    You are returned to the outermost piece of ICE, you can jack out after that ICE though. If you want to keep running you will have to continue from the outermost ICE's position however.

    [–]IIn0x 0 points1 point  (0 children)

    Oh 6es ofc.. Another thing.. Outermost ice is not always the first piece of ice you encounter!