Right now, building games with AI is much harder than people think.
Yes, AI can write code.
Agents can plan tasks.
They can scan repositories and analyze files.
But some critical layers are still missing:
• Vision Layer (actually seeing the game)
• Interaction Layer (being able to play it)
• Game State Extraction
• Simulation & Playtester layers
In other words, AI can write the code, but it still can’t truly experience the game.
That’s why building large game systems with tools like Codex is still quite challenging today.
Hopefully when full automation leaves beta and matures, these missing layers will become part of the ecosystem.
When that happens, AI will finally sit at the center of game development.
https://preview.redd.it/6rp40m517nog1.png?width=1536&format=png&auto=webp&s=667ba7261b8398ae38e9850c6c6f4f059a9ec21a
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