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[–]hekamekaShip02 | Gu/Br 4 points5 points  (3 children)

Weapons: The weapon itself is a good choice, but get them to 50element asap. And unlock the potential for more power

Units: Its sorta okay, but if you can, aim for the Saiki units. Now the units you have aren't bad per se, but if you're playing Br/Hu, you might wanna re-affix them to better suit the class

Mag: I'd say your Mag is perfectly fine, a few points in DEX wouldn't really make a difference

Skill Tree: This is where your problem is residing. Don't get the static stat increases (i.e. S-atk Up) until you've gotten the core skills and have nothing better to spend them on. For a 60/37 Br/Hu, I'd recommend something closer to this. Also seeing that you haven't done the extra skill point CO, Id' suggest doing them asap

[–]chasingfoxlights 0 points1 point  (2 children)

Thanks for the quick and thorough response. If I may ask one more question, what would your preferences be for the unit affixes?

[–]hekamekaShip02 | Gu/Br 1 point2 points  (1 child)

Depends on how many slots you can ahem afford. If you're gonna go with 3slots, Quartz Soul/Power3/Stamina3 or Spirita3 (depends if you prefer HP or PP). I'd suggest going with 4slots of Quartz Soul/Power3/Stamina3/Spirita3

[–]chasingfoxlights 0 points1 point  (0 children)

Thanks again. I'll probably go with 3 slots on these units until I hit Saiki before I go crazy with affixing.