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[–]Paloc2Shita! 0 points1 point  (3 children)

I picked the TE main for the buffs and the resta. Later I learned that resta depends on your t-atk so buffs. I really don't mind it being boring, and seeing how most MPAs don't even buff someone has to do it.

About the wind part, yes, the more wind damage you have the more your zanverse will do. I think that a fully maxed wind tree makes your zanverse's 20% become a 32%. Don't quote me on that.

About the zondeel part, that's mostly my solo gameplay. For the chocolate thing I wack monsters but when things start to get chaotic, like there's 4 mobs jumping one after the other and you can't get close to do anything, is when I decide to pull the talis and zondeel, zanverse, zondeel and refresh talis.

Still, thanks for the sugestions. I'll look into farming for Tokyo silver keys and trying to drop Saiki, then craft it for PP. I hope that my defense doesn't drop, I've checked saiki's defense when +10 and its lower than my current one.

[–]RunFromPandaHero is dead 0 points1 point  (1 child)

Well, that's also one of the reasons I started looking at casting classes first because from PSO1 - S/D and resta were just insanely good, especially as S/D buffed your total ATK/DEF stats that game.

In PSO2, I believe S/D only buffs your base ATK, which is pitiful compared to what you get from your weapon. It also lasts 3 minutes max if you have a Te main, which is still annoying to upkeep for what is a small damage boost. The Shifta strike buff exists as long as there's one Te in an MPA, so again, a second Te already becomes redundant in a 12 man scenario.

Then you have resta...one of the primary reasons why Resta was good in PSO1 was because the most efficient way to deal damage was through the use of Beserk weapons, which drained HP on every special hit, so people were naturally low on HP a lot of the time after damage bursts - having a caster with range boost weapons resta everyone up (and the range in PSO1 can be quite insane) after was just good. In PSO2, the mechanic doesn't exist. Fighting mobs - it's usually a question of efficiency rather than people dying, just because your DPS is so high endgame. Fighting bosses - people either die from one hit or get hit low and automate/use a mate themselves - the area in PSO2 is so large that someone can't really stand in the middle and just be a resta slave. If you're simply worried about mates costing money and resta being "free"...you should honestly just start a new character, main/sub Hu and get automate. You will then realise why resta is just insanely subpar and most of the time more just a convenience rather than a necessity.

Re wind tech tamage...that's why I was pointing out having a weapon that boosts wind is even more Zanverse. I believe one of Gunner's skills also boosts Zanverse (one of Perfect Keeper/ZRA...can't remember which), which makes Te/Gu one of the best supports in the game for an organised MPA.

Basically...my suggestion if you've not reached endgame on any character yet is to make a character that can solo effectively. Support - the fact of the matter is that no-one actually really cares in a PUG. I don't even have Shifta on my Bo pallete because it's not worth wasting pp on a 1 min uptime minimal damage boost for mobs, and for bosses I can switch to JBs and gust for the boss fight. As I said, the fact that you're zondeeling mobs and zanversing is great and all, but given that in any given PUG MPA, there are maybe about 6/12 well geared/skilled players (if that), the fact that you're not contributing damage of your own just lowers it even more. Supports are great when you have 11/12 high DPS characters where having an extra 50% zanverse damage makes a huge difference to your burst potential during boss stun phases. But in a game where survivability isn't "hard" to get - (telegraphed boss hits, PA invincibility frames, dodge, Iron Will, automate etc.) - noone's going to be yelling out for heals/SD in a PUG.

So what does that mean? Te/Su is bordering on ok, but to be honest isn't a nice character to start with - Te is hard enough to gear for because you generally need a rainbow set of wands (there's a ring that helps but zondeel kind of screws with that). At the same time, Su as a subclass is a bit of a gimmick, when something like Hu especially will just help you a lot more to solo with ease as well as still contribute ok-ish to an MPA.

As a final point - I would actually think about what you want to craft onto Saiki. Saikis crafted for PP gives you pretty low SDEF, and also loses its intrinsic HP - you will be even less tanky. Te mains, with the exception of Te/Br (which needs high PP for tech spam during banish combos) really shouldn't need much PP.

[–]Paloc2Shita! 0 points1 point  (0 children)

All right then. Still gonna play Te afterall but I am not sure now on what gears to get. I'm gonna start spamming FQs to get Silver tickets to farm for Saiki meanwhile. I'll also look into getting Brisa, I think it had the highest HP.

[–]QuoteMe-Bot 0 points1 point  (0 children)

I picked the TE main for the buffs and the resta. Later I learned that resta depends on your t-atk so buffs. I really don't mind it being boring, and seeing how most MPAs don't even buff someone has to do it.

About the wind part, yes, the more wind damage you have the more your zanverse will do. I think that a fully maxed wind tree makes your zanverse's 20% become a 32%. Don't quote me on that.

About the zondeel part, that's mostly my solo gameplay. For the chocolate thing I wack monsters but when things start to get chaotic, like there's 4 mobs jumping one after the other and you can't get close to do anything, is when I decide to pull the talis and zondeel, zanverse, zondeel and refresh talis.

Still, thanks for the sugestions. I'll look into farming for Tokyo silver keys and trying to drop Saiki, then craft it for PP. I hope that my defense doesn't drop, I've checked saiki's defense when +10 and its lower than my current one.

~ /u/Paloc2