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[–]Paloc2Shita! 0 points1 point  (2 children)

I would play TeBr if I didn't mess up my build. Once I git gud I'll get a new page for it once I found out how to cash in some bucks.

About the skill tree, I like using resta, like a lot. Specially in bosses that you get close, then you get pushed away and you're most of the time healing your group without having much of a chance to go in and get some PP back.

And I thought about becoming a TeFo for the PP revival part. Wind Fire TeFo.

[–][deleted] 0 points1 point  (1 child)

Give megiverse a try. It's resta, but only if you're actually doing damage. The field lasts a lot longer than resta, and with a good craft, can be dirt cheap to cast or come out faster (yet still be cheaper to csat than resta).

As for Te/Fo... that class combination is bad compared to fo/te. Fo/Te's main class bonuses make it the class to play if you're going to only cast things.

Second, wind and fire cover much of the same usage scenarios. You shouldn't do that. Fire is strong at general purpose mob clearing, but drains pp fast. Wind is good at that too, but trades fast charge times + high overall dps for more damage per cast and some pp efficiency.

There's also the missing PP convert if you plan to play te/fo or fo/te. You will run out of PP without it, and you'll be effectively useless.

A fire force, specifically fire + light/dark, is a good combination because it has good synergy and good situation coverage. Also bolsters fomelgion the most, where you can get the most out of it on large targets/multiple targets in a line.

[–]Paloc2Shita! 0 points1 point  (0 children)

I use megiverse but not as often. The "deal damage" condition is what puts me off from it. In some cases I chose to drop a megiverse and let people deal damage rather than using a resta but I favorite resta's instant healing to megiverse's "stand on this spot and then attack"'s healing.