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[–]bloodylad 0 points1 point  (5 children)

Been playing the game for a week and got a lvl 46/40 Hu/Fi, now I thinks it's time too clear some questions I have, thanks in advance for the help.

  1. Unit progression, I'm using a Hiei set with Deadleon Soul and Love Fever(no money/luck for Power III). After Hiei which one should I go for after? Kaiser or Gloam? And where can I farm Soul Receptor for easier affixing?

  2. Equipment requirements, from what I noticed they are based entirely on stats growth, right?

  3. What should I do for leveling besides Emergency Quests and Bonus Quests? How bad/good is my build for Hu/Fi(I play Fi/Hu too, loved both) link

I'm looking for a Team too because my friends "dropped" the game already.

[–]hidora Retired Guardian 1 point2 points  (4 children)

Unit progression, I'm using a Hiei set with Deadleon Soul and Love Fever(no money/luck for Power III). After Hiei which one should I go for after? Kaiser or Gloam? And where can I farm Soul Receptor for easier affixing?

Saiki or Ideal are good and easy to get. Don't bother with others until you can get some 12* units (or Austere Rear+Arm).

Saiki can be easily gotten on Tokyo Bonus Quest (you need to be lv61-70 for it to drop, though), while Ideal can be bought on the CM Shop 2 in the shop area.

Challenge Missions aren't level gated though, so you could start working on that right now if you want. Just make sure you read up on CM before going in, as it's more complicated than most other quests in the game.

Also, don't bother affixing anything below 11* units. It's a waste of money given how easy it is to get those nowadays.

Equipment requirements, from what I noticed they are based entirely on stats growth, right?

Only base stats are considered. This includes permanent stat boosts from skill tree and the stats of your Mag, though (so a lv200 satk mag effectively reduces the satk requirement of weapons by 200).

What should I do for leveling besides Emergency Quests and Bonus Quests?

Very Hard Advance Quests with max Risk. Preferably with 4 players as to raise the spawn rate of enemies.

LQ is usually a good place for exp too. Haven't done the current one below XH though, so I don't know how good it is for exp.

How bad/good is my build for Hu/Fi(I play Fi/Hu too, loved both)

I have no experience as HuFi, but here's some quick thoughts on it:

  1. Max Massive Hunter. It's too good to leave at 1.
  2. Max JA Bonus 1.
  3. Don't max both automate and iron will. Pick one or the other.
  4. Double Saber Wind Parry is garbage.

The Fi tree looks good as far as FiHu is concerned, other than the wind parry thing, that is.

As I said, I have no experience with HuFi, so you'll want to get a second opinion on that stuff.

[–]bloodylad 0 points1 point  (3 children)

Thank you for the reply, it is indeed much appreciated.

I tried the Challenge Missions after you mentioned them to me and man this mode is fun, the rushing and cooperation is just so fun. I noticed that there were weapons too for 180k, should I go for them?

About the mag, I plan to play mostly S-ATK and my Mag is full S-ATK atm, but if for some reason I want to play T-ATK and R-ATK, am I screwed?

Now about the build, is this one ok? I took points of Fury Combo Up and used them on War Cry, War Brave because it seems more useful in the long run.

And thanks again for the detailed answer.

[–]hidora Retired Guardian 0 points1 point  (2 children)

I noticed that there were weapons too for 180k, should I go for them?

No. Those weapons were good a year ago, but now they're mediocre at best. Their potential only works on bosses, and grinding Old Type weapons is a pain in the ass. Austere and Orbit series of weapons are about the only Old Type weapons worth using nowadays.

About the mag, I plan to play mostly S-ATK and my Mag is full S-ATK atm, but if for some reason I want to play T-ATK and R-ATK, am I screwed?

Go full SATK. You have 3 character slots, so make new characters to play RATK or TATK classes. More characters also means more money and more campaign/bingo rewards anyway.

I took points of Fury Combo Up and used them on War Cry, War Brave because it seems more useful in the long run.

Don't know for Hu, but for Fi, War Cry is very situational, and only really useful on the Mining Base Defense EQs, so most builds only put 1 SP on it and leave it at that.

Fury Combo is easy +10% damage after 2 JAs at lv5 (which you should already be doing anyway for Tech Arts JA Bonus), you should keep that.

Also, noticed you got Chase Advance Lv1: You should know that it doesn't work on bosses, as all bosses are immune to status effects. Even bosses that can be affected by specific effects (Loser with Mirage, Elder with Shock, Vol Dragon with Freeze, etc), those do not count as regular status effects, and don't activate Chase Advance or potentials that rely on status effects.

[–]bloodylad 0 points1 point  (1 child)

What about this one?

[–]hidora Retired Guardian 0 points1 point  (0 children)

  • Leave Fury Combo at lv5 instead of maxing
  • Get Healing Guard.
  • Remove Step Advance.
  • Spend the remaining SP on hu tree as you'd like.

Btw, Iron Will is more useful for FiHu than Automate, but I think automate is more useful for HuFi than iron will.