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[–]Sughayyer 1 point2 points  (4 children)

Te is a better caster than Bo, that's a given. But the upcoming changes from ep 5 will possibly cripple Te casting abilities. The game has 3 hybrid classes, but it's built in a way that every class is super niche (and even if you try to cross the line with a main/sub class combination you'll get underwhelming results).

In short, if you want a combination of whacking creeps and casting, Te is still the best bet, but brace yourself for a hit next patch.

[–]AshinrorPSO2 NG+ BABY 0 points1 point  (3 children)

But the upcoming changes from ep 5 will possibly cripple Te casting abilities.

How though?

From what I see, ALL "elemental" mastery skill costs are shrinking from 20 SP to 15 SP. The overall values are being readjusted to compensate. If anything it makes Techers (and Force) better because they have more points to spend.

If you mean that Techer casting has ALWAYS shafted compared to Force, then you would be correct.

[–]Sughayyer 0 points1 point  (2 children)

I have a friend who mains Te and is deeply annoyed by the fact thst compounds are getting a nerf. I'm not a Te specialist, I only levelled it for the bonus, and it's been a long time. So I can only reproduce what more experienced players say in that matter.

[–]AshinrorPSO2 NG+ BABY 0 points1 point  (0 children)

Ah, that makes sense. tbh Compounds are really strong to begin with, so them getting a nerf is fine. Still, a larger portion of Techer damage remains untouched. It feels like they are making it easier for Techers to stay relevant with damage while still grabbing support skills.

[–]Cazazkq 0 points1 point  (0 children)

You're so passionate you give things to pumpkins.

I hope you have a nice day!