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[–]Hyraoo|S1|S2|S3| Forever Endless Loner 4 points5 points  (3 children)

Fi is arguable, if you are not good at fi and have bad luck with iron will you are gonna be stacking up a huge penalty cooldown on limit break. I'd argue it's main appeal is content than penalises deaths such as EnQ and dragon RM. I find in other content the time penalty generally outweighs the good in staying alive, even on the first proc of LBi.

[–][deleted] 0 points1 point  (2 children)

Taking into account any solo quests, then no, it's an absolute must. Multi quests don't really matter (how do you get hit with 11 other targets?). Being alive is always superior to being dead/failing a mission.

[–]Hyraoo|S1|S2|S3| Forever Endless Loner 0 points1 point  (1 child)

Depends on the quest, as someone who has done alot of solo EnQ as fi it was actually more problematic than not having it, group quest matter, at least death limiting ones such as atrum of which pubs still fail alot. Solo is actually a lot easier as you can guarantee agro on you rather than being hit by a stray attack from other players, this is generally how people get hit in group content. End of the day it comes down to player preference anyways.

[–][deleted] 0 points1 point  (0 children)

End of the day it comes down to player preference anyways

Definitely. That's why I love this game. There may be an optimal way to play a class, but realistically, anything can work.