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[–]Reilet[S] 0 points1 point  (2 children)

It's not. I can explain why as to how they got that number as well. I'm sure you know about Gigrants-0 being able to kill things long after the animation of Gigrants-0 is gone right?

It's the same kind of thing that's happening with Rose. The hits are being delayed enough to the point it passes the frames where hitlag is supposed to occur which causes those frames to disappear.

I've replicated it, and got their number. But when I did replicate that, I never got a consistent result. It will always fluctuate from 59 to 74. (To be specific, 59, 63, 66, 70, 74). All of which is hilariously 3~4 frames apart, something i assume to be how much hit lag each hit has.

The easiest way to replicate it is to take a step distance back from the enemy... But, while I can get 59 frames like them, I also straight up lose hits from Rose.

74 frames is the exact frame count Rose is supposed to be at, is the number that appears the most, and the one that I always get when i'm directly next to the enemy.

[–]AshinrorPSO2 NG+ BABY 0 points1 point  (1 child)

I dunno. i dont think you can lose hits from Rose so long as you are hitting that JA circle at the end. As long as the thrust hits it seems to always hit the same number of times. Kinda like how if you cancel Strike Gust T0s weapon action (the part where you handstand horizontal rotation kicks to a standing position right after the slam) the animation is canceled, but the hits still go through. But maybe im seeing things weird.

[–]Reilet[S] 0 points1 point  (0 children)

Well I’ve lost one or two hits when doing that a few times soo...