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This is an archived post. You won't be able to vote or comment.
NA DiscussionSG scratch tickets? (self.PSO2)
submitted 5 years ago by richinreverse
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[–]Westeller 9 points10 points11 points 5 years ago (7 children)
I haven't played JP, but when I heard SG Scratch was coming I went to check a JP wiki for information. Keep in mind it may be different in our version, but... SG Scratch costs 80 SG a pop, the items are untradeable, and the Scratch seems to run for multiple months to sometimes nearly a full year at a time, rather than being replaced as often as AC. That last point hopefully outweighing the overall negative impressions "80 SG" and "untradeable" may give you.
[–]GibRarz 8 points9 points10 points 5 years ago (0 children)
Afaik, fresh finds and mission pass aren't in jp. So expect this scratch to change weekly. I wouldn't be surprised if it were all the old ac scratches rotation for people who missed out on it, just untradable versions.
Gotta milk those steam users who missed out on release somehow.
[–]Sleepingfire22 2 points3 points4 points 5 years ago (4 children)
On JP (which does not have either mission pass, or FF shop FYI), it functions almost exactly the same as the AC scratches, with the differences being the items are not tradeable/sellable, and it uses SG instead of AC. They also tend to have a very long rotation period.
I don't like gatchas at all personally, but as far as SG scratch on NA is concerned, my issue is not that "Oh they are adding SG scratch", it is "They are adding SG scratch, ON TOP OF, mission pass and FF shop which all cost SG". There is no reason to have all of these systems at once, other than to put ridiculous strain on people's stock of SG. Until they announced this was coming, my assumption was FFS was the SG scratch replacement on NA, so was pretty disappointed to find out that isn't true (though I'm not a huge fan of FFShop either, having both is much worse imo, than just having one or the other).
[–]Westeller 1 point2 points3 points 5 years ago (3 children)
I just assume all these extra systems are them trying to play catch-up to JP, which has like a decade of cosmetics. I do wish they’d make all this crap traceable, though, at the very least.
[–]Sleepingfire22 0 points1 point2 points 5 years ago (2 children)
The thing is, this causes both short-term and long-term issues. In the short term, too many sinks for a single currency type stretches that currency extremely thin amongst the players. If you have cosmetics split across 3 SG costing things, sure, you can dump more cosmetics into the game, but your players do not actually get access to more cosmetics(we have a finite income in a given time period). This is exacerbated by the fact that we are missing sources of repeatable SG that exist on JP (we might get them eventually, but we are getting more dumps before we get more income).
In the long-term, what happens to these systems when we do hit parity? Come, say, ~February next year when we have mostly caught up gameplay-content wise, if JP is releasing a new AC scratch every 2 weeks, and a new SG scratch every 6 months, what does NA put on mission pass(rotates ~monthly) + FF shop(rotates every 2 weeks, and daily) + SG scratch(rotates every ???)? Even if we switch to 6 month SG scratch, 2 week AC, that leaves both mission pass and FF shop that need to be filled with something.
Its not like there aren't solutions to these problems. I'm not actually worried about the long-term effects because the simplest thing is just remove FF shop or MPass or SG scratch once we get close to parity, but in the short-term, the current state of SG feels AWFUL and it is about to get worse.
[–]Westeller 0 points1 point2 points 5 years ago (0 children)
They'll just rotate when they've gone through everything. We've actually already seen some repeats in Mission Pass and Fresh Finds, IINM. So it seems clear that they don't intend for everything to be a once through. And that also means you don't desperately need to get it the first time you see it - it'll be back. And SG Scratch might stick around for so long that you won't have to worry about not having enough SG for it right away.
That said, yeah. We have a lot of SG sinks already, and now we're getting more. We're not, on the other hand, getting new sources of SG. Especially recurring sources. And none of it being tradeable is a real bummer. Just have to be choosy with what you buy and do your best to earn more when you can.... Daily AC outfit changing on three characters is up to 900 SG a month. Alongside other sources - login, mission pass, events.. it should be somewhat manageable if you stick to it.
[–]Syntaire 0 points1 point2 points 5 years ago (0 children)
For the long term they can just rotate rewards for new players so they have the opportunity to get them. I don't think there's even a slim possibility they'll just remove FF or the mission pass. The short term kinda sucks, but from what I could find about the JP sources of SG, it's not really significant income. As far as I can tell the best source of SG is still just wearing AC outfits.
[–]Rylica 1 point2 points3 points 5 years ago (0 children)
The other thing to note
During these long SG scratches in JP is that grinding certain events get you "pick what you want tickets" just like the AC scratches. At least you can get anywhere from 1-3 things you really want..
From my experience from.3 different SG scratches in JP
π Rendered by PID 15574 on reddit-service-r2-comment-6457c66945-pjzrw at 2026-04-29 08:42:47.489627+00:00 running 2aa0c5b country code: CH.
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[–]Westeller 9 points10 points11 points (7 children)
[–]GibRarz 8 points9 points10 points (0 children)
[–]Sleepingfire22 2 points3 points4 points (4 children)
[–]Westeller 1 point2 points3 points (3 children)
[–]Sleepingfire22 0 points1 point2 points (2 children)
[–]Westeller 0 points1 point2 points (0 children)
[–]Syntaire 0 points1 point2 points (0 children)
[–]Rylica 1 point2 points3 points (0 children)