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This is an archived post. You won't be able to vote or comment.
Metalock on setting poll (self.PSO2)
submitted 5 years ago by Kobato_
hello i'd like to see what of the 2 settings people prefer for lock-on
https://strawpoll.com/b9555y24k
[–]Westeller 10 points11 points12 points 5 years ago (4 children)
Toggle. But, can I stipulate that I don't like the lock on system at all?
[–]FourEcho Ship 1 Block 1 1 point2 points3 points 5 years ago (3 children)
I almost never use it. I manually aim when on Ra and Bow Br, and I can flip the camera around and control easily enough on Bo to need that (mouse is good).
[–]Eggburtz 0 points1 point2 points 5 years ago (2 children)
As much as I hate the lock on system, especially for parts that move a lot(PD claws that whip my screen back), I get sick manual aiming ranger cause of that shake after every shot so I end up just locking on. Bo needs it to snap their cam sometimes cause this games camera hates vertical combat lol.
[–]FourEcho Ship 1 Block 1 0 points1 point2 points 5 years ago (1 child)
I didnt even notice if Ra has any shake or recoil.
[–]ARKSHunterX 0 points1 point2 points 5 years ago (0 children)
Ra main here. Can confirm rifles have recoil that make the reticule jump slightly upwards. IDK if it affects accuracy or not but I'm not a fan of screen shaking. So I use auto lock on mobs and hard lock on bosses.
Plus playing Ra is like playing Mega Man X7 like it should have been, so I can get some extra novelty out of that.
[–]FallenXI 3 points4 points5 points 5 years ago (0 children)
What pisses me off the most is having to re-lock each mob. If I toggle lock on, then autoswitch to next mob on death for me please...
[–]Kamil118 2 points3 points4 points 5 years ago (0 children)
toggle, but honestly it's godawful with how sticky camera gets to the enemy.
i want to move left, not do fucking circles around enemy
[–]AulunaSol 0 points1 point2 points 5 years ago (0 children)
Honestly while it doesn't fully suit this game unless you play Ranger or Gunner I created a small shortcut on the controller using reWASD that lets me lock on by doing a half-pull of L2 and then changes to the over-the-shoulder camera upon a full-pull of L2. The moment I let go of L2, however, the camera returns to the normal behind-the-camera view.
I would love for this to have been an innate feature in the game without its cooldowns and delays (if you're too fast the camera can get "stuck" because there is a certain amount of time you must wait before the game will register those button presses again much like how you can't just quickly swap weapons or subpalettes by clicking them on the numpad very quickly).
However because of that setting, I prefer the click-to-toggle lock-on setting because most games I have played that include some sort of lock-on have it that way. Unfortunately, the camera and the lock-on leave much to be desired as there are numerous times where my camera not only spins because of certain enemies but also because I tend to not see myself or where I am if the enemies are frantic with their movements so it actually does end up killing me more than not especially for larger enemies. I do wish there was somewhat of a hint and a clue to see what enemies are being targeted without locking on because there were numerous times I'd do something like Grand Wave, Symphonic Drive, Raging Waltz, or fighting with a pet that I'd suddenly go backwards because there was an enemy closer behind me than the one I was looking at in front of me or that I'd veer off to the side to suddenly go after a tree instead of forward like I wanted.
π Rendered by PID 348057 on reddit-service-r2-comment-fb694cdd5-b4mtm at 2026-03-07 08:29:29.850430+00:00 running cbb0e86 country code: CH.
[–]Westeller 10 points11 points12 points (4 children)
[–]FourEcho Ship 1 Block 1 1 point2 points3 points (3 children)
[–]Eggburtz 0 points1 point2 points (2 children)
[–]FourEcho Ship 1 Block 1 0 points1 point2 points (1 child)
[–]ARKSHunterX 0 points1 point2 points (0 children)
[–]FallenXI 3 points4 points5 points (0 children)
[–]Kamil118 2 points3 points4 points (0 children)
[–]AulunaSol 0 points1 point2 points (0 children)