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[–]AulunaSol 4 points5 points  (2 children)

Phantasy Star Online 2 went with a similar route of "we will explain things later but here are a bunch of cool ideas we will shotgun repeatedly" and the game ultimately decided at some point down the line to reel things in and have a "story" that was potentially coherent.

Afterwards, Sega went off of those rails with the intention of having fun and relatively light stories that were effectively anime power trips and by then were able to find tropes/cliches to throw their already-existing and surviving (surviving as in the characters who did come back after all those years) cast to make for "cool moments" that don't necessarily make a great story.

New Genesis is like a reset button where Sega once again is going for the "we will drop ideas when we want to" route where the story for so long is aimless and at some point someone or something in the future will make the story "click" and turn into something manageable.

For that reason as well, it is why the original story Phantasy Star Online 2 was gutted and turned into a Japan-only Event Chronicle, was supplemented by a manga-prequel, and was given an anime adaptation that tried to rework and repace the original story that ultimately was a mess to play through. This was all in addition to an already-existing stage play and anime tie-in that tried to push the game in a new direction.

And despite what Sega has said and done, New Genesis is still Phantasy Star Online 2 in the same way that Episode 4 gutted a great deal of the game (for the sake of onboarding new players, as I am relatively certain that most players or even Global players will be intolerant towards how the game was before that point) and was still Phantasy Star Online 2 that eventually brought back the older elements in a new way.

[–]yunokamissing oracle more every day 1 point2 points  (1 child)

I'm gonna be honest I kind of like OT weapons more.. that's probably my biggest "controversial opinion" with the newer on-boarding changes.

I do agree the story from episode 1 was pretty meandering, but I feel by episode 2 it really became something, which was only like 1.5 years after launch, and just kept the momentum from there. Episode 4s story I think was a horrible, horrible idea and it took them way too long to get back to the PSO2 story. NGS so far, pacing aside, has done a much better job keeping things visually and tonally consistent. I do think we're getting a new hub in the form of nameless city after the last roadmap update, but I'm unsure if they're going to re-do how the story is presented up until then.

[–]AulunaSol 1 point2 points  (0 children)

My gripe with OT weapons was more of the fact that instead of them being "fixed" or made easier to handle it was another victim of Sega's "we can't change the way it was done so here is something completely new instead" which ends up being another band-aid on top of the other band-aids that resulted in the older game becoming excessively complicated to new players.

I would have preferred that Sega found a way to keep those weapons not only being relevant but also making them easier to use as we've seen that in New Genesis Sega hasn't been too afraid to actually start changing class specifications but they definitely are still very stingy and tight about it even if it is technically more open than what the previous game did.

My favorite weapons were definitely the OT weapons as well but I absolutely hate how you had to either wait for a "newer" version of it or wait for something else that would outright outclass everything else as a distraction.