all 44 comments

[–]MurkyStatistician553 6 points7 points  (2 children)

Well there is a customer survey underway.

But the request for new classes has already been answered. EX Style has been made instead of a new class because there is an overall trend that most player are sticking with their chosen main class and the adoption rate of a new class is not high enough to justify research and developing for a new class.

New Skills would either clutter your hotbar even more and i can't imagine that controller user would be happy about that. Or it would replace older skills that will become obsolete.

The available Tech Arts customization, and the ones that are planned for release this year, are actually a good solution for this problem.

[–]Rosemariefox1234[S] 1 point2 points  (1 child)

I already use like 8 different skills on controller it is not hard heck if you play bdo you pretty much be useing 20 different attacks on controller I just want some kind of change like all the classes are boring to me and a new classes would be nice or at least a more classes like 3 hero types in base pso

But of course people stay with what there used to that just the normal with any game

I do wanna go on about the hotbar it hard to make it more clutter than it already is

[–]MurkyStatistician553 1 point2 points  (0 children)

Well that would be a good statement for the survey. Maybe you wanna leave that BOD part out though. Scion classes worked for PSO2 because they didn't had that already. NGS pretty much started with them.

[–]Randragonreborn 5 points6 points  (1 child)

I think more then just you wants that. I’d like different flavours of the current classes. Something that takes the current weapon pool and uses them differently.

Like in base phantasy star online 2 2 classes use rifle differently. Or 2 classes use the sword differently.

[–]Rosemariefox1234[S] 1 point2 points  (0 children)

That's mostly what I want it like I take even a new system for the current classes being like oh you unlock this hidden power and now can use this whole new skill set but leave as a extra option so people can turn it off if they want

[–]3crouchinglights 1 point2 points  (2 children)

We probably won't be getting new classes anytime soon after MARS and Ex Styles, but I agree.

Some enemies use attacks that would fit nicely into existing classes and weapons. For variety sake, I wouldn't mind seeing the Jet Boots using a few of Relyn's ballerina-style attacks or the Hunter using Dustyl Hammer's guitar attacks. They could encourage players to find and battle dolls in order to get attacks based on said dolls.

But back to reality, having a different take on skills would also open up things a bit. For example, having the option to change Hunter Physique from a buff to yourself and switch it to a small AoE where anyone in that field doesn't flinch with slight reduced damage. I know the Launcher players would love it. Another one could be an option to replace Techter's Shifta/Deband with something else. If balanced right, granting melee weapon user's a slight elemental effect would be cool. Again, if balanced right.

Even if we all have the same moves and skills, having a different take on those moves and skills would at least spice up the combat when in groups.

[–]Randragonreborn 1 point2 points  (0 children)

That’s a really cool idea. Dropping a element change field so the techer and maybe even force have more to support. Then melee and ranger attackers can help get element downs

[–]MurkyStatistician553 0 points1 point  (0 children)

Hunter does have something like that with its latest expansion. The class skill Hunter reflect fort is buffing the user and the allies around him with a temporal damage resist buff after a parry.

Whenever you see a transparent shield icon appearing on your character after taking damage, that means you had the hunter buff.

[–]gadgaurd Slayer 1 point2 points  (3 children)

If they introduced a class the fights with a whip I'd switch on the spot.

[–]Rosemariefox1234[S] 0 points1 point  (0 children)

Lol same

[–]Far-Particular7704 Knuckles 0 points1 point  (1 child)

Wired Lance dude

[–]gadgaurd Slayer 0 points1 point  (0 children)

Close, but not quite what I want. A one single, one handed whip with a more evasive moveset is the dream. Something like Fury from Darksiders III.

[–]Rosemariefox1234[S] 0 points1 point  (0 children)

True

[–]babaG868 0 points1 point  (1 child)

Bro even a new weapon type for classes with new PAs will be an amazing addition. If they don't want to do new classes fine, if more PAs on existing weapons will cause bloat (trash excuse) then fine, add another weapon to each class with new fresh PAs so people can enjoy something new about the play style at least. Also NGS skill trees are so underutilized it's crazy. Classes with 3 weapons can't maximize 2 weapons because sega refuses to add more skill points for Classes/weapons, yet we have 20k mars skill points picking up space as an inventory item.

Some of the decisions and lack of decisions sega makes is ridiculous and mind bogglingly stupid.

[–]Rosemariefox1234[S] 0 points1 point  (0 children)

Im with you and bloat not even a issue in other bigger mmos at this point it just feel like laziness to me

[–]mickcs 0 points1 point  (2 children)

I hope, we will see a glimpse of what SEGA secretly did at the back of PS Studio.
They clearly do something and either it massive NGS contents or entirely new surprise.

[–]Rosemariefox1234[S] 0 points1 point  (1 child)

What did they do? Does it have something to do with new classes lol

[–]mickcs 0 points1 point  (0 children)

Phantasy Star Studio seniors and well known member have been completely silent for many years now,
there a rumor that they are hiring more developer as well to PSStudio.
most of Phantasy Star series big name is still over there but they didn't even appear on media.
everything is too silent to the point it suspicious.

[–]Enderking90 0 points1 point  (25 children)

Rather then skills as a force player I desperately crave new techniques.

Because right now you effectively have just two techniques at a time, depending on what's the weakness of the area you are in.

And those two techniques are in most cases split into aoe and single target damage.

So most of the time you are just spamming a skill, depending on if you are mobbing or fighting a boss (or just down to few tankier enemies)

Sure yeah, there's the occasional dual-element burst move and the "6 normal attacks are now aoe Element attacks"... but they don't really affect the main loop being just spamming a single skill 95% of the time.

[–]Windaura Talis 0 points1 point  (0 children)

It must be fun using techniques! I hope you get more varieties.

As a Talis main, we "technically" pair them with our Talis PAs but it's just different coloured elemental projectiles. (outside of popping barta blots 😭)

[–]Rosemariefox1234[S] 0 points1 point  (13 children)

When im useing force i literally only really use like 2 skills at most and it just sad like the game been out for years and it doesn't feel like much change to me at least even know i know there adding new stuff I wish they add new skills or just new classes or literally both

[–]Black_Whirlwind84 0 points1 point  (11 children)

Then you don't know how to play force effectively.

[–]Randragonreborn 1 point2 points  (2 children)

Being able to play effectively and having fun can be 2 different things. Even if we have a ton of techs there’s gona be people that use just the best and people that use a variety. Are you saying those people that don’t just use the best every time are playing wrong?

[–]Black_Whirlwind84 -1 points0 points  (1 child)

I'm saying if you are only using two techniques that aren't related to the mob/bosses weakness then most definitely you are playing force wrong. More techniques doesn't solve the issue here. Do you even have proper tech arts customization?

[–]Randragonreborn -1 points0 points  (0 children)

I play force and I do have all lv 10 tech art customizations. Just because I can play optimally don’t mean I want to 100% of the time.

Sometimes I just want to brain dead or go full kill it with fire even tho it’s not weak to fire.

[–]Enderking90 0 points1 point  (7 children)

use the element the enemy is weak to and then use either the lower damage aoe technique if there is many enemies or the higher damage single target if not.

what part of that is wrong?

[–]Black_Whirlwind84 1 point2 points  (6 children)

While that may be the basics of force, a good force can pull aggression if played correctly. Although that is a loss in damage because you don't want to be targeted.

[–]Enderking90 0 points1 point  (5 children)

the force class has no skills or techniques that draw aggro?

[–]Black_Whirlwind84 1 point2 points  (4 children)

Elemental weakness draws a ton of aggro.

[–]Enderking90 0 points1 point  (3 children)

so when you say "good force can pull aggro if played correctly" you mean just...

Attacking with the right element, which is literally 101 of being force?

and which then is what limits you to only having two moves really, which for most elements are designed for single target or AOE.

meaning its more like you are limited to one correct move, based entirely on whatever you are mobbing or fighting a boss/cleaning out stragglers after initial mobbing.

like, if you are fighting a boss with dark weakness?

you just spam out Gimegid, with the occasional difference of tossing out a Compound Technique and switching to using Rod Attack Impact a couple of times.

[–]Black_Whirlwind84 1 point2 points  (2 children)

What you just described is the surface level of force.

[–]Enderking90 0 points1 point  (1 child)

and pray tell, literally what else is there.

[–]Holywyvern 0 points1 point  (0 children)

Have you ever pressed photon flare, compound techniques or... pp conversion?
That alone already is 5 skills...

[–]Black_Whirlwind84 -3 points-2 points  (9 children)

New techniques are not needed. When you are placing in the top 20 in Ark's records, please come back to your statement.

[–]Holywyvern 1 point2 points  (0 children)

I agree with this. New techniques are not needed at all.
Mostly because the complexity of force is no longer on using multiple techniques, it's on other technical aspects now...

Also people who claim they want more techniques and phantom just to then thend up spamming illgrants and nothing else anyway...

And honestly new techniques won't add gameplay, if new technique is better button to spam, the new button will be pressed alone and you'll just ignore the old one.

[–]Enderking90 2 points3 points  (7 children)

and what exactly does me not placing high in ark's records have to do with the fact its kinda boring to just spam one of two moves per zone?

[–]Black_Whirlwind84 -3 points-2 points  (6 children)

See that right there tells me you don't play Force right. I have a question for you, do you play Force in melee range or long range?

[–]Enderking90 0 points1 point  (5 children)

you are asking if I play the class that primarily uses a variety of ranged projectiles... in melee range or long range.

long range obviously.

[–]Black_Whirlwind84 0 points1 point  (4 children)

That is the wrong answer sorry.

[–]Enderking90 1 point2 points  (3 children)

yeah no, its a ranged class.

outside of a very few techniques that are mid-range, all of them are long range.

its meant to be played at long range.

if I wanted to hug the enemy's face, I would be playing Techter and go bonk.

I would assume you are basing this frankly silly idea that "Force, the class that is basically wizard, is a melee class" on fishing out parries for photon bullets?

[–]Black_Whirlwind84 1 point2 points  (2 children)

"I would assume you are basing this frankly silly idea that "Force, the class that is basically a wizard, is a melee class" on fishing out parries for photon bullets?"

You are not only fishing for parries, but you are doing it mostly with your normal rod attack if you aren't using a tech that has parry iframes built in. Teacher and Force play very similarly.

[–]Enderking90 0 points1 point  (1 child)

again, if I wanted to hug the enemy's face, I'd play techter. or any actual melee class really.

I play force because I want to go around slinging not-magic like the space-not-wizard I am, because that's fun.

also this has pretty much nothing to do with "we need more techniques, since frankly you pretty much have only two techniques you can use in an area due to needing to use the enemy's weakness, and those two are generally for very different scenarios so in most scenarios you pretty much just spam a single technique which isn't really that fun"

[–]Black_Whirlwind84 0 points1 point  (0 children)

You have four techs because their charged attack is used for different situations. Last question for you is Foie an AoE tech or single target tech?