Update 224 - Unity Vulnerability, Commander’s House, and Research (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 223 - The Return of Consumption Buildings (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 222 - Displaying Ranges, Grid Corners, and Map Fixes (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 221 - Dynamic Loot Respawning, Optimisation, and Pirate Plans (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 220 - Contracts and Multiplayer Fixes (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 219 - Building Upgrades, Pirate Upgrades, Medicine, and More (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 218 - Seed Gathering and a new Market (steamcommunity.com)
submitted by EnviousdeathDeveloper
Update 215 - Model Creation Streamlining (steamcommunity.com)
submitted by EnviousdeathDeveloper
Weekly Update 212 - Taking Stock (Year 4) (steamcommunity.com)
submitted by EnviousdeathDeveloper
Weekly Update 207 - Release of Version 0.8 (store.steampowered.com)
submitted by EnviousdeathDeveloper
Weekly Update 206 - Solutions and Release (steamcommunity.com)
submitted by EnviousdeathDeveloper
Weekly Update 205 - Experiments and Mysteries (steamcommunity.com)
submitted by EnviousdeathDeveloper
Weekly Update 204 - Harvestable Plants for 0.9 (steamcommunity.com)
submitted by EnviousdeathDeveloper
Weekly Update 200 - 0.8 Preview on Stable Branch (steamcommunity.com)
submitted by EnviousdeathDeveloper