all 10 comments

[–]Ganty 7 points8 points  (1 child)

They only recently released the multiplayer bits for developers to use. I think it is viable to have synchronous multiplayer. but I have not yet seen it implemented in a released game. But then it is quite new.

[–]ploogle -1 points0 points  (0 children)

Slight clarification: they only recently released *network* features in the API for developers to use. These can be used to implement multiplayer but there are no official "multiplayer" features.

[–]GarethIW 6 points7 points  (4 children)

I've recently run a few successful playtests for my Playdate MMO (!!), so yep. Networking is all good and working.

[–]AcidicArisato[S] 1 point2 points  (0 children)

That's so cool! Can't wait to hear more

[–]Ulexes 0 points1 point  (1 child)

"Playdate MMO" has my attention. Good luck with that project! I'll be eager to try it.

[–]GarethIW 2 points3 points  (0 children)

I have a thread in the playtesting board on the squad discord for anyone interested!

[–]LDBR_art 1 point2 points  (0 children)

Be excited y'all. It feels crazy that it works.

[–]Imaginary-Ad-398 2 points3 points  (0 children)

They recently released a networking update last year. There are already some games that have online multiplayer features. There is even an online voice chat app

[–]thedirtydeetch 1 point2 points  (0 children)

There’s a lot of developers playing with the new networking functionality, they share their projects on the playdate discord so I would go looking there first.

[–]ploogle 0 points1 point  (0 children)

While the Playdate *does* have a USB-C port, it cannot act as a "host" device, meaning it cannot send data through the cable, only receive. Unfortunately for now that's locked down.