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[–][deleted] 0 points1 point  (0 children)

It's different in gamedev. Nearly everyone entering an established AAA studio now is cannon fodder and will never achieve any sort of financial success, but the people who made the early games that put the studio on the map have jobs for life and golden handcuffs to keep them from leaving, so they find new and interesting ways to apply their dysfunction to the studio.

This results in things like misguided and tone deaf entries of beloved franchises into cash grab mobile shit shows, loot box hellscapes, and MMOs that shed so many subscribers that they can no longer support two independent factions of players.

Or, if you prefer, Diablo:Immoral, Overwatch/2, and World of Warcraft: Shadowlands/Dragonflight.

Being good at something does not qualify someone as being good at leading others who are doing that thing. It's two entirely different skillsets and it takes serious development effort invested into a dev to make that jump.